Divine Smash

Skill #2011 · Séraphin server

All skills

#2011

Divine Smash

ActiveLightMax lv 10
Divine Smash Lv6
LightMP 133
Holy Attack Skill
Adds a divine force behind your weapon as it is swung.
Cool Time 10 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 6 · +0
  • Physical damage: 152 % of your attack + 246.

Characteristics

Lv 6 · +0
Type
Active
Element
Light
MP cost
133
Casting time
Instant
Cooldown
10 sec
Range
Weapon range

Learned by

  • Skill steps

    • Up to level 1requires: job level 5, Fighter Weapon Mastery lv 1
    • Up to level 2requires: job level 10, Fighter Weapon Mastery lv 1
    • Up to level 3requires: job level 20, Fighter Weapon Mastery lv 1
    • Up to level 4requires: job level 30, Fighter Weapon Mastery lv 1
    • Up to level 5requires: job level 40, Fighter Weapon Mastery lv 1
  • Skill steps

    • Up to level 2requires: job level 10, Breeder Weapon Mastery lv 1
    • Up to level 3requires: job level 20, Breeder Weapon Mastery lv 1
    • Up to level 4requires: job level 30, Breeder Weapon Mastery lv 1
    • Up to level 5requires: job level 40, Breeder Weapon Mastery lv 1
  • Skill steps

    • Levels 6 to 6requires: job level 5, Fighter Weapon Mastery lv 11
    • Levels 6 to 7requires: job level 10, Fighter Weapon Mastery lv 11
    • Levels 6 to 8requires: job level 20, Fighter Weapon Mastery lv 11
    • Levels 6 to 9requires: job level 30, Fighter Weapon Mastery lv 11
    • Levels 6 to 10requires: job level 40, Fighter Weapon Mastery lv 11
  • Skill steps

    • Levels 6 to 6requires: job level 5, Breeder Weapon Mastery lv 11
    • Levels 6 to 7requires: job level 10, Breeder Weapon Mastery lv 11
    • Levels 6 to 8requires: job level 20, Breeder Weapon Mastery lv 11
    • Levels 6 to 9requires: job level 30, Breeder Weapon Mastery lv 11
    • Levels 6 to 10requires: job level 40, Breeder Weapon Mastery lv 11

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1200200
21,3801,580
35,0006,580
412,10018,680
524,00042,680
643,40086,080
760,000146,080
897,100243,180
9152,000395,180
10241,000636,180
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE

VariableValueMeaning
var10.98nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.09nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var441nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var110.06nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;
var1240nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;