Divine Smash
Skill #2011 · Séraphin server
All skills
#2011
Divine Smash
ActiveLightMax lv 10
Divine Smash Lv10
LightMP 177
Holy Attack Skill
Adds a divine force behind your weapon as it is swung.
Cool Time 10 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 10 · +0- Physical damage: 188 % of your attack + 410.
Characteristics
Lv 10 · +0- Type
- Active
- Element
- Light
- MP cost
- 177
- Casting time
- Instant
- Cooldown
- 10 sec
- Range
- Weapon range
Learned by
Skill steps
- Up to level 1requires: job level 5, Fighter Weapon Mastery lv 1
- Up to level 2requires: job level 10, Fighter Weapon Mastery lv 1
- Up to level 3requires: job level 20, Fighter Weapon Mastery lv 1
- Up to level 4requires: job level 30, Fighter Weapon Mastery lv 1
- Up to level 5requires: job level 40, Fighter Weapon Mastery lv 1
Skill steps
- Up to level 2requires: job level 10, Breeder Weapon Mastery lv 1
- Up to level 3requires: job level 20, Breeder Weapon Mastery lv 1
- Up to level 4requires: job level 30, Breeder Weapon Mastery lv 1
- Up to level 5requires: job level 40, Breeder Weapon Mastery lv 1
Skill steps
- Levels 6 to 6requires: job level 5, Fighter Weapon Mastery lv 11
- Levels 6 to 7requires: job level 10, Fighter Weapon Mastery lv 11
- Levels 6 to 8requires: job level 20, Fighter Weapon Mastery lv 11
- Levels 6 to 9requires: job level 30, Fighter Weapon Mastery lv 11
- Levels 6 to 10requires: job level 40, Fighter Weapon Mastery lv 11
Skill steps
- Levels 6 to 6requires: job level 5, Breeder Weapon Mastery lv 11
- Levels 6 to 7requires: job level 10, Breeder Weapon Mastery lv 11
- Levels 6 to 8requires: job level 20, Breeder Weapon Mastery lv 11
- Levels 6 to 9requires: job level 30, Breeder Weapon Mastery lv 11
- Levels 6 to 10requires: job level 40, Breeder Weapon Mastery lv 11
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 200 | 200 |
| 2 | 1,380 | 1,580 |
| 3 | 5,000 | 6,580 |
| 4 | 12,100 | 18,680 |
| 5 | 24,000 | 42,680 |
| 6 | 43,400 | 86,080 |
| 7 | 60,000 | 146,080 |
| 8 | 97,100 | 243,180 |
| 9 | 152,000 | 395,180 |
| 10 | 241,000 | 636,180 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.98 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 0.09 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var4 | 41 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var11 | 0.06 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |
| var12 | 40 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |

