Shield Smash

Skill #2018 · Séraphin server

All skills

#2018

Shield Smash

ActiveNormalMax lv 20
Shield Smash Lv11
NormalMP 125
Attack Skill
A shield only skill that provokes the target while also increasing your threat level.
Cool Time 6 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 11 · +0
  • Physical damage around the target: 210 % of your attack + 1,650.
  • Then: applies "Shield Smash" (level 11) for 2 s.

Characteristics

Lv 11 · +0
Type
Active
Element
Normal
MP cost
125
Casting time
Instant
Cooldown
6 sec
Range
3

Applied state

Shield Smash#12018 · open the state page
Level
11
Duration
2 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 4requires: job level 10, Shield Blow lv 1
    • Up to level 6requires: job level 20, Shield Blow lv 1
    • Up to level 8requires: job level 30, Shield Blow lv 1
    • Up to level 10requires: job level 40, Shield Blow lv 1
  • Skill steps

    • Levels 11 to 14requires: job level 10, Shield Blow lv 6
    • Levels 11 to 16requires: job level 20, Shield Blow lv 6
    • Levels 11 to 18requires: job level 30, Shield Blow lv 6
    • Levels 11 to 20requires: job level 40, Shield Blow lv 6

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1200200
2670870
31,3802,250
43,0005,250
55,00010,250
68,72018,970
712,10031,070
815,80046,870
924,00070,870
1029,800100,670
1143,400144,070
1251,400195,470
1360,000255,470
1484,600340,070
1597,100437,170
16135,000572,170
17152,000724,170
18171,000895,170
19241,0001,136,170
20281,0001,417,170
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var11nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.1nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var4150nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var57float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var710nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var110.2nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE;
var12120nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100;