Offense Breaker
Skill #2020 · Séraphin server
All skills
Offense Breaker#12020 · open the state page
#2020
Offense Breaker
ActiveLightMax lv 16
Offense Breaker Lv6
LightMP 50
Holy Attack Skill
Attack skill which weakens the target's attack power and causes a small amount of damage.
Cool Time 8 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 6 · +0- Physical damage around the target: 125 % of your attack + 120.
- Then: applies "Offense Breaker" (level 6) for 10 s.
Characteristics
Lv 6 · +0- Type
- Active
- Element
- Light
- MP cost
- 50
- Casting time
- Instant
- Cooldown
- 8 sec
- Range
- Weapon range
Applied state
- Level
- 6
- Duration
- 10 sec
- Chance
- 100 %
Learned by
Skill steps
- Up to level 4requires: job level 30, Dual Sword Expert lv 1
- Up to level 5requires: job level 40, Dual Sword Expert lv 1
Skill steps
- Levels 6 to 8requires: job level 20, Dual Sword Expert lv 6
- Levels 6 to 9requires: job level 30, Dual Sword Expert lv 6
- Levels 6 to 10requires: job level 40, Dual Sword Expert lv 6
Skill steps
- Levels 11 to 13requires: Killing Spree lv 1
- Levels 11 to 16requires: Killing Spree lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 200 | 200 |
| 2 | 1,380 | 1,580 |
| 3 | 5,000 | 6,580 |
| 4 | 12,100 | 18,680 |
| 5 | 24,000 | 42,680 |
| 6 | 43,400 | 86,080 |
| 7 | 60,000 | 146,080 |
| 8 | 97,100 | 243,180 |
| 9 | 152,000 | 395,180 |
| 10 | 241,000 | 636,180 |
| 11 | 243,000 | 879,180 |
| 12 | 709,000 | 1,588,180 |
| 13 | 2,068,000 | 3,656,180 |
| 14 | 6,035,000 | 9,691,180 |
| 15 | 17,613,000 | 27,304,180 |
| 16 | 51,402,000 | 78,706,180 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.8 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 0.075 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var4 | 20 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var5 | 8 | float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE; |
| var6 | 1 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var7 | 10 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var11 | 0.075 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE; |
| var12 | 35 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100; |

