Defense Breaker

Skill #2021 · Séraphin server

All skills

#2021

Defense Breaker

ActiveLightMax lv 16
Defense Breaker Lv6
LightMP 50
Holy Attack Skill
An attack which weakens the target's defense power and causes damage to the enemy.
Cool Time 8 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 6 · +0
  • Physical damage around the target: 125 % of your attack + 120.
  • Then: applies "Defense Breaker" (level 6) for 10 s.

Characteristics

Lv 6 · +0
Type
Active
Element
Light
MP cost
50
Casting time
Instant
Cooldown
8 sec
Range
Weapon range

Applied state

Defense Breaker#12021 · open the state page
Level
6
Duration
10 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 4requires: job level 30, Two-Handed Sword Expert lv 1
    • Up to level 5requires: job level 40, Two-Handed Sword Expert lv 1
  • Skill steps

    • Levels 6 to 8requires: job level 20, Two-Handed Sword Expert lv 6
    • Levels 6 to 9requires: job level 30, Two-Handed Sword Expert lv 6
    • Levels 6 to 10requires: job level 40, Two-Handed Sword Expert lv 6
  • Skill steps

    • Levels 11 to 13requires: Killing Spree lv 1
    • Levels 11 to 16requires: Killing Spree lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1200200
21,3801,580
35,0006,580
412,10018,680
524,00042,680
643,40086,080
760,000146,080
897,100243,180
9152,000395,180
10241,000636,180
11243,000879,180
12709,0001,588,180
132,068,0003,656,180
146,035,0009,691,180
1517,613,00027,304,180
1651,402,00078,706,180
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var10.8nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.075nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var420nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var58float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var710nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var110.075nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE;
var1235nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100;