Mental Breaker

Skill #2022 · Séraphin server

All skills

#2022

Mental Breaker

ActiveLightMax lv 16
Mental Breaker Lv6
LightMP 80
Holy Attack Skill
Damages an enemy and temporarily weakens their magic defense. A small amount of MP is recovered upon a successful hit. Axe, Dirk, Mace, Spear, or Sword only.
Cool Time 20 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 6 · +0
  • Physical damage: 125 % of your attack + 120.
  • Then: applies "Mental Breaker" (level 6) for 10 s.

Characteristics

Lv 6 · +0
Type
Active
Element
Light
MP cost
80
Casting time
Instant
Cooldown
20 sec
Range
Weapon range

Applied state

Mental Breaker#12022 · open the state page
Level
6
Duration
10 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 4requires: job level 30, Restrain lv 1
    • Up to level 5requires: job level 40, Restrain lv 1
  • Skill steps

    • Levels 6 to 8requires: job level 25, Restrain lv 6
    • Levels 6 to 9requires: job level 30, Restrain lv 6
    • Levels 6 to 10requires: job level 40, Restrain lv 6
  • Skill steps

    • Levels 6 to 8requires: job level 20, Restrain lv 6
    • Levels 6 to 9requires: job level 30, Restrain lv 6
    • Levels 6 to 10requires: job level 40, Restrain lv 6
  • Skill steps

    • Levels 11 to 13requires: Killing Spree lv 1
    • Levels 11 to 16requires: Killing Spree lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1200200
21,3801,580
35,0006,580
412,10018,680
524,00042,680
643,40086,080
760,000146,080
897,100243,180
9152,000395,180
10241,000636,180
11243,000879,180
12709,0001,588,180
132,068,0003,656,180
146,035,0009,691,180
1517,613,00027,304,180
1651,402,00078,706,180
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30002 · PHYSICAL_SINGLE_DAMAGE_ABSORB

VariableValueMeaning
var10.8nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var20.075nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var420nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var60.025int nAddMP = Damage.nDamage * GetVar(5);
var110.075nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var1235nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();