Mental Breaker
Skill #2022 · Séraphin server
All skills
Mental Breaker#12022 · open the state page
#2022
Mental Breaker
ActiveLightMax lv 16
Mental Breaker Lv6
LightMP 80
Holy Attack Skill
Damages an enemy and temporarily weakens their magic defense. A small amount of MP is recovered upon a successful hit. Axe, Dirk, Mace, Spear, or Sword only.
Cool Time 20 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 6 · +0- Physical damage: 125 % of your attack + 120.
- Then: applies "Mental Breaker" (level 6) for 10 s.
Characteristics
Lv 6 · +0- Type
- Active
- Element
- Light
- MP cost
- 80
- Casting time
- Instant
- Cooldown
- 20 sec
- Range
- Weapon range
Applied state
- Level
- 6
- Duration
- 10 sec
- Chance
- 100 %
Learned by
Skill steps
- Up to level 4requires: job level 30, Restrain lv 1
- Up to level 5requires: job level 40, Restrain lv 1
Skill steps
- Levels 6 to 8requires: job level 25, Restrain lv 6
- Levels 6 to 9requires: job level 30, Restrain lv 6
- Levels 6 to 10requires: job level 40, Restrain lv 6
Skill steps
- Levels 6 to 8requires: job level 20, Restrain lv 6
- Levels 6 to 9requires: job level 30, Restrain lv 6
- Levels 6 to 10requires: job level 40, Restrain lv 6
Skill steps
- Levels 11 to 13requires: Killing Spree lv 1
- Levels 11 to 16requires: Killing Spree lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 200 | 200 |
| 2 | 1,380 | 1,580 |
| 3 | 5,000 | 6,580 |
| 4 | 12,100 | 18,680 |
| 5 | 24,000 | 42,680 |
| 6 | 43,400 | 86,080 |
| 7 | 60,000 | 146,080 |
| 8 | 97,100 | 243,180 |
| 9 | 152,000 | 395,180 |
| 10 | 241,000 | 636,180 |
| 11 | 243,000 | 879,180 |
| 12 | 709,000 | 1,588,180 |
| 13 | 2,068,000 | 3,656,180 |
| 14 | 6,035,000 | 9,691,180 |
| 15 | 17,613,000 | 27,304,180 |
| 16 | 51,402,000 | 78,706,180 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30002 · PHYSICAL_SINGLE_DAMAGE_ABSORB
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.8 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var2 | 0.075 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var4 | 20 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var6 | 0.025 | int nAddMP = Damage.nDamage * GetVar(5); |
| var11 | 0.075 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var12 | 35 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |

