Charge Stab
Skill #2031 · Séraphin server
All skills
#2031
Charge Stab
ActiveNormalMax lv 10
Charge Stab Lv1
NormalMP 74
Shade Attack Skill
An attack skill which gathers power and stabs the target with a strong thrust.
Cool Time 6 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 1 · +0- Physical damage: 307 % of your attack + 135.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Normal
- MP cost
- 74
- Casting time
- Instant
- Cooldown
- 6 sec
- Range
- Weapon range
Learned by
Skill steps
- Up to level 1requires: job level 5, Assassin Weapon Mastery lv 1
- Up to level 2requires: job level 10, Assassin Weapon Mastery lv 1
- Up to level 3requires: job level 20, Assassin Weapon Mastery lv 1
- Up to level 4requires: job level 30, Assassin Weapon Mastery lv 1
- Up to level 5requires: job level 40, Assassin Weapon Mastery lv 1
Skill steps
- Up to level 2requires: job level 10, Avoidance Expert lv 1
- Up to level 3requires: job level 20, Avoidance Expert lv 1
- Up to level 4requires: job level 30, Avoidance Expert lv 1
- Up to level 5requires: job level 40, Avoidance Expert lv 1
Skill steps
- Levels 6 to 6requires: job level 5, Assassin Weapon Mastery lv 11
- Levels 6 to 7requires: job level 10, Assassin Weapon Mastery lv 11
- Levels 6 to 8requires: job level 20, Assassin Weapon Mastery lv 11
- Levels 6 to 9requires: job level 30, Assassin Weapon Mastery lv 11
- Levels 6 to 10requires: job level 40, Assassin Weapon Mastery lv 11
Skill steps
- Levels 6 to 7requires: job level 10, Avoidance Expert lv 4
- Levels 6 to 8requires: job level 20, Avoidance Expert lv 4
- Levels 6 to 9requires: job level 30, Avoidance Expert lv 4
- Levels 6 to 10requires: job level 40, Avoidance Expert lv 4
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 200 | 200 |
| 2 | 1,380 | 1,580 |
| 3 | 5,000 | 6,580 |
| 4 | 12,100 | 18,680 |
| 5 | 24,000 | 42,680 |
| 6 | 43,400 | 86,080 |
| 7 | 60,000 | 146,080 |
| 8 | 97,100 | 243,180 |
| 9 | 152,000 | 395,180 |
| 10 | 241,000 | 636,180 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 2.62 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 0.45 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var4 | 135 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var11 | 0.06 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |
| var12 | 40 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |
| var20 | 0.5 | — |

