Charge Stab

Skill #2031 · Séraphin server

All skills

#2031

Charge Stab

ActiveNormalMax lv 10
Charge Stab Lv10
NormalMP 326
Shade Attack Skill
An attack skill which gathers power and stabs the target with a strong thrust.
Cool Time 6 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 10 · +0
  • Physical damage: 712 % of your attack + 1,350.

Characteristics

Lv 10 · +0
Type
Active
Element
Normal
MP cost
326
Casting time
Instant
Cooldown
6 sec
Range
Weapon range

Learned by

  • Skill steps

    • Up to level 1requires: job level 5, Assassin Weapon Mastery lv 1
    • Up to level 2requires: job level 10, Assassin Weapon Mastery lv 1
    • Up to level 3requires: job level 20, Assassin Weapon Mastery lv 1
    • Up to level 4requires: job level 30, Assassin Weapon Mastery lv 1
    • Up to level 5requires: job level 40, Assassin Weapon Mastery lv 1
  • Skill steps

    • Up to level 2requires: job level 10, Avoidance Expert lv 1
    • Up to level 3requires: job level 20, Avoidance Expert lv 1
    • Up to level 4requires: job level 30, Avoidance Expert lv 1
    • Up to level 5requires: job level 40, Avoidance Expert lv 1
  • Skill steps

    • Levels 6 to 6requires: job level 5, Assassin Weapon Mastery lv 11
    • Levels 6 to 7requires: job level 10, Assassin Weapon Mastery lv 11
    • Levels 6 to 8requires: job level 20, Assassin Weapon Mastery lv 11
    • Levels 6 to 9requires: job level 30, Assassin Weapon Mastery lv 11
    • Levels 6 to 10requires: job level 40, Assassin Weapon Mastery lv 11
  • Skill steps

    • Levels 6 to 7requires: job level 10, Avoidance Expert lv 4
    • Levels 6 to 8requires: job level 20, Avoidance Expert lv 4
    • Levels 6 to 9requires: job level 30, Avoidance Expert lv 4
    • Levels 6 to 10requires: job level 40, Avoidance Expert lv 4

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1200200
21,3801,580
35,0006,580
412,10018,680
524,00042,680
643,40086,080
760,000146,080
897,100243,180
9152,000395,180
10241,000636,180
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE

VariableValueMeaning
var12.62nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.45nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var4135nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var110.06nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;
var1240nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;
var200.5—