Dark Strike

Skill #2032 · Séraphin server

All skills

#2032

Dark Strike

ActiveDarkMax lv 30
Dark Strike Lv30
DarkMP 1038
Shade Attack Skill
Deals three consecutive hits, causing damage to the target.
Cool Time 1 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 30 · +0
  • Physical damage: 523 % of your attack + 345.
  • In 5 hits.

Characteristics

Lv 30 · +0
Type
Active
Element
Dark
MP cost
1,038
Casting time
Instant
Cooldown
1 sec
Range
Weapon range

Learned by

  • Skill steps

    • Up to level 4requires: job level 10, Charge Stab lv 1
    • Up to level 6requires: job level 20, Charge Stab lv 1
    • Up to level 8requires: job level 30, Charge Stab lv 1
    • Up to level 10requires: job level 40, Charge Stab lv 1
  • Skill steps

    • Up to level 6requires: job level 20, Concentration lv 1
    • Up to level 8requires: job level 30, Concentration lv 1
    • Up to level 10requires: job level 40, Concentration lv 1
  • Skill steps

    • Levels 11 to 14requires: job level 10, Charge Stab lv 6
    • Levels 11 to 16requires: job level 20, Charge Stab lv 6
    • Levels 11 to 18requires: job level 30, Charge Stab lv 6
    • Levels 11 to 20requires: job level 40, Charge Stab lv 6
  • Skill steps

    • Levels 11 to 16requires: job level 20, Dirk Tornado lv 1
    • Levels 11 to 18requires: job level 30, Dirk Tornado lv 1
    • Levels 11 to 20requires: job level 40, Dirk Tornado lv 1
  • Skill steps

    • Levels 21 to 25requires: Swift Impact lv 1
    • Levels 21 to 30requires: Swift Impact lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1200200
2670870
31,3802,250
43,0005,250
55,00010,250
68,72018,970
712,10031,070
815,80046,870
924,00070,870
1029,800100,670
1143,400144,070
1251,400195,470
1360,000255,470
1484,600340,070
1597,100437,170
16135,000572,170
17152,000724,170
18171,000895,170
19241,0001,136,170
20281,0001,417,170
21131,0001,548,170
22245,0001,793,170
23458,0002,251,170
24856,0003,107,170
251,599,0004,706,170
262,987,0007,693,170
275,578,00013,271,170
2810,419,00023,690,170
2919,461,00043,151,170
3036,348,00079,499,170
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30016 · PHYSICAL_MULTIPLE_DAMAGE

VariableValueMeaning
var10.73nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var20.15nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var345nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var410nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var52.9int nCount = GetVar(4) + GetVar(5) * GetRequestedSkillLevel();
var60.1int nCount = GetVar(4) + GetVar(5) * GetRequestedSkillLevel();
var70.3m_nFireTime += GetVar(6) * nCount * 100;
var110.032nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var1235nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();