Dark Strike
Skill #2032 · Séraphin server
All skills
#2032
Dark Strike
ActiveDarkMax lv 30
Dark Strike Lv30
DarkMP 1038
Shade Attack Skill
Deals three consecutive hits, causing damage to the target.
Cool Time 1 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 30 · +0- Physical damage: 523 % of your attack + 345.
- In 5 hits.
Characteristics
Lv 30 · +0- Type
- Active
- Element
- Dark
- MP cost
- 1,038
- Casting time
- Instant
- Cooldown
- 1 sec
- Range
- Weapon range
Learned by
Skill steps
- Up to level 4requires: job level 10, Charge Stab lv 1
- Up to level 6requires: job level 20, Charge Stab lv 1
- Up to level 8requires: job level 30, Charge Stab lv 1
- Up to level 10requires: job level 40, Charge Stab lv 1
Skill steps
- Up to level 6requires: job level 20, Concentration lv 1
- Up to level 8requires: job level 30, Concentration lv 1
- Up to level 10requires: job level 40, Concentration lv 1
Skill steps
- Levels 11 to 14requires: job level 10, Charge Stab lv 6
- Levels 11 to 16requires: job level 20, Charge Stab lv 6
- Levels 11 to 18requires: job level 30, Charge Stab lv 6
- Levels 11 to 20requires: job level 40, Charge Stab lv 6
Skill steps
- Levels 11 to 16requires: job level 20, Dirk Tornado lv 1
- Levels 11 to 18requires: job level 30, Dirk Tornado lv 1
- Levels 11 to 20requires: job level 40, Dirk Tornado lv 1
Skill steps
- Levels 21 to 25requires: Swift Impact lv 1
- Levels 21 to 30requires: Swift Impact lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 200 | 200 |
| 2 | 670 | 870 |
| 3 | 1,380 | 2,250 |
| 4 | 3,000 | 5,250 |
| 5 | 5,000 | 10,250 |
| 6 | 8,720 | 18,970 |
| 7 | 12,100 | 31,070 |
| 8 | 15,800 | 46,870 |
| 9 | 24,000 | 70,870 |
| 10 | 29,800 | 100,670 |
| 11 | 43,400 | 144,070 |
| 12 | 51,400 | 195,470 |
| 13 | 60,000 | 255,470 |
| 14 | 84,600 | 340,070 |
| 15 | 97,100 | 437,170 |
| 16 | 135,000 | 572,170 |
| 17 | 152,000 | 724,170 |
| 18 | 171,000 | 895,170 |
| 19 | 241,000 | 1,136,170 |
| 20 | 281,000 | 1,417,170 |
| 21 | 131,000 | 1,548,170 |
| 22 | 245,000 | 1,793,170 |
| 23 | 458,000 | 2,251,170 |
| 24 | 856,000 | 3,107,170 |
| 25 | 1,599,000 | 4,706,170 |
| 26 | 2,987,000 | 7,693,170 |
| 27 | 5,578,000 | 13,271,170 |
| 28 | 10,419,000 | 23,690,170 |
| 29 | 19,461,000 | 43,151,170 |
| 30 | 36,348,000 | 79,499,170 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30016 · PHYSICAL_MULTIPLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.73 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var2 | 0.15 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var3 | 45 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var4 | 10 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var5 | 2.9 | int nCount = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var6 | 0.1 | int nCount = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var7 | 0.3 | m_nFireTime += GetVar(6) * nCount * 100; |
| var11 | 0.032 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var12 | 35 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |

