Bloody Blade
Skill #2033 · Séraphin server
All skills
#2033
Bloody Blade
ActiveDarkMax lv 20
Bloody Blade Lv1
DarkMP 14
Shade Attack Skill
A slash attack which transfers some HP from the target to yourself.
Cool Time 1 min 1 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 1 · +0- Physical damage: 100 % of your attack + 35.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Dark
- MP cost
- 14
- Casting time
- Instant
- Cooldown
- 1 min 1 sec
- Range
- Weapon range
Learned by
Skill steps
- Up to level 4requires: job level 15, Dark Strike lv 1
- Up to level 6requires: job level 20, Dark Strike lv 1
- Up to level 8requires: job level 30, Dark Strike lv 1
- Up to level 10requires: job level 40, Dark Strike lv 1
Skill steps
- Levels 11 to 14requires: job level 15, Dark Strike lv 11
- Levels 11 to 16requires: job level 20, Dark Strike lv 11
- Levels 11 to 18requires: job level 30, Dark Strike lv 11
- Levels 11 to 20requires: job level 40, Dark Strike lv 11
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 200 | 200 |
| 2 | 670 | 870 |
| 3 | 1,380 | 2,250 |
| 4 | 3,000 | 5,250 |
| 5 | 5,000 | 10,250 |
| 6 | 8,720 | 18,970 |
| 7 | 12,100 | 31,070 |
| 8 | 15,800 | 46,870 |
| 9 | 24,000 | 70,870 |
| 10 | 29,800 | 100,670 |
| 11 | 43,400 | 144,070 |
| 12 | 51,400 | 195,470 |
| 13 | 60,000 | 255,470 |
| 14 | 84,600 | 340,070 |
| 15 | 97,100 | 437,170 |
| 16 | 135,000 | 572,170 |
| 17 | 152,000 | 724,170 |
| 18 | 171,000 | 895,170 |
| 19 | 241,000 | 1,136,170 |
| 20 | 281,000 | 1,417,170 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30002 · PHYSICAL_SINGLE_DAMAGE_ABSORB
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.85 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var2 | 0.15 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var3 | -15 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var4 | 50 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var5 | 0.075 | int nAddHP = Damage.nDamage * GetVar(4); |
| var11 | 0.05 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var12 | 35 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |

