Bloody Blade

Skill #2033 · Séraphin server

All skills

#2033

Bloody Blade

ActiveDarkMax lv 20
Bloody Blade Lv11
DarkMP 304
Shade Attack Skill
A slash attack which transfers some HP from the target to yourself.
Cool Time 1 min 1 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 11 · +0
  • Physical damage: 250 % of your attack + 535.

Characteristics

Lv 11 · +0
Type
Active
Element
Dark
MP cost
304
Casting time
Instant
Cooldown
1 min 1 sec
Range
Weapon range

Learned by

  • Skill steps

    • Up to level 4requires: job level 15, Dark Strike lv 1
    • Up to level 6requires: job level 20, Dark Strike lv 1
    • Up to level 8requires: job level 30, Dark Strike lv 1
    • Up to level 10requires: job level 40, Dark Strike lv 1
  • Skill steps

    • Levels 11 to 14requires: job level 15, Dark Strike lv 11
    • Levels 11 to 16requires: job level 20, Dark Strike lv 11
    • Levels 11 to 18requires: job level 30, Dark Strike lv 11
    • Levels 11 to 20requires: job level 40, Dark Strike lv 11

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1200200
2670870
31,3802,250
43,0005,250
55,00010,250
68,72018,970
712,10031,070
815,80046,870
924,00070,870
1029,800100,670
1143,400144,070
1251,400195,470
1360,000255,470
1484,600340,070
1597,100437,170
16135,000572,170
17152,000724,170
18171,000895,170
19241,0001,136,170
20281,0001,417,170
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30002 · PHYSICAL_SINGLE_DAMAGE_ABSORB

VariableValueMeaning
var10.85nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var20.15nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var3-15nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var450nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var50.075int nAddHP = Damage.nDamage * GetVar(4);
var110.05nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var1235nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();