Spinning Blow

Skill #2041 · Séraphin server

All skills

#2041

Spinning Blow

ActiveNormalMax lv 20
Spinning Blow Lv1
NormalMP 110
Attack Skill
Build up centrifugal force to attack a target.
Cool Time 49.5 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 1 · +0
Type
Active
Element
Normal
MP cost
110
Casting time
Instant
Cooldown
49.5 sec
Range
Weapon range
Critical bonus
+10

Learned by

  • Skill steps

    • Up to level 1requires: job level 5, Fighter's Combat Skill lv 1
    • Up to level 2requires: job level 10, Fighter's Combat Skill lv 1
    • Up to level 3requires: job level 20, Fighter's Combat Skill lv 1
    • Up to level 4requires: job level 30, Fighter's Combat Skill lv 1
    • Up to level 5requires: job level 40, Fighter's Combat Skill lv 1
  • Skill steps

    • Up to level 2requires: job level 10, Kahuna's Combat Skill lv 1
    • Up to level 3requires: job level 20, Kahuna's Combat Skill lv 1
    • Up to level 4requires: job level 30, Kahuna's Combat Skill lv 1
    • Up to level 5requires: job level 40, Kahuna's Combat Skill lv 1
  • Skill steps

    • Levels 6 to 6requires: job level 5, Fighter's Combat Skill lv 11
    • Levels 6 to 7requires: job level 10, Fighter's Combat Skill lv 11
    • Levels 6 to 8requires: job level 20, Fighter's Combat Skill lv 11
    • Levels 6 to 9requires: job level 30, Fighter's Combat Skill lv 11
    • Levels 6 to 10requires: job level 40, Fighter's Combat Skill lv 11
  • Skill steps

    • Levels 6 to 6requires: job level 5, Kahuna's Combat Skill lv 11
    • Levels 6 to 7requires: job level 10, Kahuna's Combat Skill lv 11
    • Levels 6 to 8requires: job level 20, Kahuna's Combat Skill lv 11
    • Levels 6 to 9requires: job level 30, Kahuna's Combat Skill lv 11
    • Levels 6 to 10requires: job level 40, Kahuna's Combat Skill lv 11
  • Skill steps

    • Levels 6 to 7requires: job level 10, Dual axe training lv 6
    • Levels 6 to 8requires: job level 20, Dual axe training lv 6
    • Levels 6 to 9requires: job level 30, Dual axe training lv 6
    • Levels 6 to 10requires: job level 40, Dual axe training lv 6
  • Skill steps

    • Levels 11 to 15requires: Blessing of Purified Water lv 1
    • Levels 11 to 20requires: Blessing of Purified Water lv 2
  • Skill steps

    • Levels 11 to 15requires: Rend and Tear lv 1
    • Levels 11 to 20requires: Rend and Tear lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1200200
21,3801,580
35,0006,580
412,10018,680
524,00042,680
643,40086,080
760,000146,080
897,100243,180
9152,000395,180
10241,000636,180
11131,000767,180
12245,0001,012,180
13458,0001,470,180
14856,0002,326,180
151,599,0003,925,180
162,987,0006,912,180
175,578,00012,490,180
1810,419,00022,909,180
1919,461,00042,370,180
2036,348,00078,718,180
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 32021 · MAGIC_SINGLE_DAMAGE_WITH_PHYSICAL_DAMAGE

VariableValueMeaning
var12nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var20.4nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var30.18nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var530nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance();
var624nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance();
var75nPhysicalDamage *= GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var80.5nPhysicalDamage *= GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var1042nPhysicalDamage += GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var110.26nPhysicalDamage *= GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var1233.6nPhysicalDamage += GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();