Spinning Blow
Skill #2041 · Séraphin server
All skills
#2041
Spinning Blow
ActiveNormalMax lv 20
Spinning Blow Lv6
NormalMP 260
Attack Skill
Build up centrifugal force to attack a target.
Cool Time 47 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 6 · +0- Type
- Active
- Element
- Normal
- MP cost
- 260
- Casting time
- Instant
- Cooldown
- 47 sec
- Range
- Weapon range
- Critical bonus
- +10
Learned by
Skill steps
- Up to level 1requires: job level 5, Fighter's Combat Skill lv 1
- Up to level 2requires: job level 10, Fighter's Combat Skill lv 1
- Up to level 3requires: job level 20, Fighter's Combat Skill lv 1
- Up to level 4requires: job level 30, Fighter's Combat Skill lv 1
- Up to level 5requires: job level 40, Fighter's Combat Skill lv 1
Skill steps
- Up to level 2requires: job level 10, Kahuna's Combat Skill lv 1
- Up to level 3requires: job level 20, Kahuna's Combat Skill lv 1
- Up to level 4requires: job level 30, Kahuna's Combat Skill lv 1
- Up to level 5requires: job level 40, Kahuna's Combat Skill lv 1
Skill steps
- Levels 6 to 6requires: job level 5, Fighter's Combat Skill lv 11
- Levels 6 to 7requires: job level 10, Fighter's Combat Skill lv 11
- Levels 6 to 8requires: job level 20, Fighter's Combat Skill lv 11
- Levels 6 to 9requires: job level 30, Fighter's Combat Skill lv 11
- Levels 6 to 10requires: job level 40, Fighter's Combat Skill lv 11
Skill steps
- Levels 6 to 6requires: job level 5, Kahuna's Combat Skill lv 11
- Levels 6 to 7requires: job level 10, Kahuna's Combat Skill lv 11
- Levels 6 to 8requires: job level 20, Kahuna's Combat Skill lv 11
- Levels 6 to 9requires: job level 30, Kahuna's Combat Skill lv 11
- Levels 6 to 10requires: job level 40, Kahuna's Combat Skill lv 11
Skill steps
- Levels 6 to 7requires: job level 10, Dual axe training lv 6
- Levels 6 to 8requires: job level 20, Dual axe training lv 6
- Levels 6 to 9requires: job level 30, Dual axe training lv 6
- Levels 6 to 10requires: job level 40, Dual axe training lv 6
Skill steps
- Levels 11 to 15requires: Blessing of Purified Water lv 1
- Levels 11 to 20requires: Blessing of Purified Water lv 2
Skill steps
- Levels 11 to 15requires: Rend and Tear lv 1
- Levels 11 to 20requires: Rend and Tear lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 200 | 200 |
| 2 | 1,380 | 1,580 |
| 3 | 5,000 | 6,580 |
| 4 | 12,100 | 18,680 |
| 5 | 24,000 | 42,680 |
| 6 | 43,400 | 86,080 |
| 7 | 60,000 | 146,080 |
| 8 | 97,100 | 243,180 |
| 9 | 152,000 | 395,180 |
| 10 | 241,000 | 636,180 |
| 11 | 131,000 | 767,180 |
| 12 | 245,000 | 1,012,180 |
| 13 | 458,000 | 1,470,180 |
| 14 | 856,000 | 2,326,180 |
| 15 | 1,599,000 | 3,925,180 |
| 16 | 2,987,000 | 6,912,180 |
| 17 | 5,578,000 | 12,490,180 |
| 18 | 10,419,000 | 22,909,180 |
| 19 | 19,461,000 | 42,370,180 |
| 20 | 36,348,000 | 78,718,180 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 32021 · MAGIC_SINGLE_DAMAGE_WITH_PHYSICAL_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 2 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var2 | 0.4 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var3 | 0.18 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var5 | 30 | nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance(); |
| var6 | 24 | nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance(); |
| var7 | 5 | nPhysicalDamage *= GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var8 | 0.5 | nPhysicalDamage *= GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var10 | 42 | nPhysicalDamage += GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var11 | 0.26 | nPhysicalDamage *= GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var12 | 33.6 | nPhysicalDamage += GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |

