Storming Serial Cut
Skill #2043 · Séraphin server
All skills
Stun#6006 · open the state page
#2043
Storming Serial Cut
ActiveWindMax lv 20
Storming Serial Cut Lv. 20
WindMP 690
Air Attack Skill
Three consecutive cross slashes which strike the opponent with wind and lightning. Causes massive damage and stuns target. Requires 2-handed axe, 1-handed axe or dual axes.
Cool Time 20 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 20 · +0- Physical damage: 188.3 % of your attack + 1,160.
- In 3 hits.
- Then: 85 % chance to apply "Stun" (level 20) for 5 s.
Characteristics
Lv 20 · +0- Type
- Active
- Element
- Wind
- MP cost
- 690
- Casting time
- Instant
- Cooldown
- 20 sec
- Range
- Weapon range
- Critical bonus
- +10
Applied state
- Level
- 20
- Duration
- 5 sec
- Chance
- 85 %
Learned by
Skill steps
- Up to level 4requires: job level 35, Dual axe training lv 1
- Up to level 5requires: job level 40, Dual axe training lv 1
Skill steps
- Levels 6 to 7requires: job level 10, Dual axe training lv 6
- Levels 6 to 8requires: job level 20, Dual axe training lv 6
- Levels 6 to 9requires: job level 30, Dual axe training lv 6
- Levels 6 to 10requires: job level 40, Dual axe training lv 6
Skill steps
- Levels 11 to 15requires: Berserker Rage lv 1
- Levels 11 to 20requires: Berserker Rage lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 200 | 200 |
| 2 | 1,380 | 1,580 |
| 3 | 5,000 | 6,580 |
| 4 | 12,100 | 18,680 |
| 5 | 24,000 | 42,680 |
| 6 | 43,400 | 86,080 |
| 7 | 60,000 | 146,080 |
| 8 | 97,100 | 243,180 |
| 9 | 152,000 | 395,180 |
| 10 | 241,000 | 636,180 |
| 11 | 131,000 | 767,180 |
| 12 | 245,000 | 1,012,180 |
| 13 | 458,000 | 1,470,180 |
| 14 | 856,000 | 2,326,180 |
| 15 | 1,599,000 | 3,925,180 |
| 16 | 2,987,000 | 6,912,180 |
| 17 | 5,578,000 | 12,490,180 |
| 18 | 10,419,000 | 22,909,180 |
| 19 | 19,461,000 | 42,370,180 |
| 20 | 36,348,000 | 78,718,180 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30016 · PHYSICAL_MULTIPLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.883 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var2 | 0.05 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var4 | 58 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var5 | 3 | int nCount = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var7 | 0.3 | m_nFireTime += GetVar(6) * nCount * 100; |
| var11 | 0.06 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var12 | 55 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |

