Log Split

Skill #2044 · Séraphin server

All skills

#2044

Log Split

ActiveEarthMax lv 30
Log Split Lv30
EarthMP 250
Earth Attack Skill
An attack that vertically slices the enemy, causing damage and reducing defense power momentarily. Requires a two-handed axe or dual axes.
Cool Time 9 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 30 · +0
  • Physical damage around the target: 660 % of your attack + 4,200.
  • Then: applies "Log Split" (level 240) for 10 s.

Characteristics

Lv 30 · +0
Type
Active
Element
Earth
MP cost
250
Casting time
Instant
Cooldown
9 sec
Range
Weapon range
Critical bonus
+10

Applied state

Log Split#12044 · open the state page
Level
240
Duration
10 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 4requires: job level 10, Spinning Blow lv 1
    • Up to level 6requires: job level 20, Spinning Blow lv 1
    • Up to level 8requires: job level 30, Spinning Blow lv 1
    • Up to level 10requires: job level 40, Spinning Blow lv 1
  • Skill steps

    • Levels 11 to 14requires: job level 10, Spinning Blow lv 6
    • Levels 11 to 16requires: job level 20, Spinning Blow lv 6
    • Levels 11 to 18requires: job level 30, Spinning Blow lv 6
    • Levels 11 to 20requires: job level 40, Spinning Blow lv 6
  • Skill steps

    • Levels 11 to 14requires: job level 15, Spinning Blow lv 6
    • Levels 11 to 16requires: job level 20, Spinning Blow lv 6
    • Levels 11 to 18requires: job level 30, Spinning Blow lv 6
    • Levels 11 to 20requires: job level 40, Spinning Blow lv 6
  • Skill steps

    • Levels 21 to 25requires: Berserker Rage lv 1
    • Levels 21 to 30requires: Berserker Rage lv 2
  • Skill steps

    • Levels 21 to 25requires: Rend and Tear lv 1
    • Levels 21 to 30requires: Rend and Tear lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1200200
2670870
31,3802,250
43,0005,250
55,00010,250
68,72018,970
712,10031,070
815,80046,870
924,00070,870
1029,800100,670
1143,400144,070
1251,400195,470
1360,000255,470
1484,600340,070
1597,100437,170
16135,000572,170
17152,000724,170
18171,000895,170
19241,0001,136,170
20281,0001,417,170
21131,0001,548,170
22245,0001,793,170
23458,0002,251,170
24856,0003,107,170
251,599,0004,706,170
262,987,0007,693,170
275,578,00013,271,170
2810,419,00023,690,170
2919,461,00043,151,170
3036,348,00079,499,170
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var12.1nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.15nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var4140nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var57float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var715nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var110.07nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE;
var1235nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100;
Log Split · Skill database · Shiva-Rappelz