Wind Cut
Skill #2045 · Séraphin server
All skills
Wind Cut#12045 · open the state page
#2045
Wind Cut
ActiveWindMax lv 20
Wind Cut Lv1
WindMP 19
Air Attack Skill
A powerful attack that inflicts deep cuts that sting in the air, causing air damage over time.
Cool Time 30 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 1 · +0- Physical damage: 105 % of your attack + 20.
- Then: applies "Wind Cut" (level 8) for 16 s.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Wind
- MP cost
- 19
- Casting time
- Instant
- Cooldown
- 30 sec
- Range
- Weapon range
- Critical bonus
- +10
Applied state
- Level
- 8
- Duration
- 16 sec
- Chance
- 100 %
Learned by
Skill steps
- Up to level 4requires: job level 15, Log Split lv 1
- Up to level 6requires: job level 20, Log Split lv 1
- Up to level 8requires: job level 30, Log Split lv 1
- Up to level 10requires: job level 40, Log Split lv 1
Skill steps
- Levels 11 to 14requires: job level 15, Log Split lv 11
- Levels 11 to 16requires: job level 20, Log Split lv 11
- Levels 11 to 18requires: job level 30, Log Split lv 11
- Levels 11 to 20requires: job level 40, Log Split lv 11
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 200 | 200 |
| 2 | 670 | 870 |
| 3 | 1,380 | 2,250 |
| 4 | 3,000 | 5,250 |
| 5 | 5,000 | 10,250 |
| 6 | 8,720 | 18,970 |
| 7 | 12,100 | 31,070 |
| 8 | 15,800 | 46,870 |
| 9 | 24,000 | 70,870 |
| 10 | 29,800 | 100,670 |
| 11 | 43,400 | 144,070 |
| 12 | 51,400 | 195,470 |
| 13 | 60,000 | 255,470 |
| 14 | 84,600 | 340,070 |
| 15 | 97,100 | 437,170 |
| 16 | 135,000 | 572,170 |
| 17 | 152,000 | 724,170 |
| 18 | 171,000 | 895,170 |
| 19 | 241,000 | 1,136,170 |
| 20 | 281,000 | 1,417,170 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.95 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 0.1 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var4 | 20 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var11 | 0.05 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |
| var12 | 35 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |

