Dirk Tornado
Skill #2051 · Séraphin server
All skills
#2051
Dirk Tornado
ActiveWindMax lv 10
Dirk Tornado Lv10
WindMP 804
Air Attack Skill
A dirk only skill that allows you to move as fast as a tornado and continously attack your target.
Cool Time 1 min
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 10 · +0- Physical damage: 119.2 % of your attack + 180.
- In 6 hits.
Characteristics
Lv 10 · +0- Type
- Active
- Element
- Wind
- MP cost
- 804
- Casting time
- Instant
- Cooldown
- 1 min
- Range
- Weapon range
- Area of effect
- 3
Learned by
Skill steps
- Up to level 4requires: job level 15, Charge Stab lv 6
- Up to level 6requires: job level 20, Charge Stab lv 6
- Up to level 8requires: job level 30, Charge Stab lv 6
- Up to level 10requires: job level 40, Charge Stab lv 6
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 43,400 | 43,400 |
| 2 | 51,400 | 94,800 |
| 3 | 60,000 | 154,800 |
| 4 | 84,600 | 239,400 |
| 5 | 97,100 | 336,500 |
| 6 | 135,000 | 471,500 |
| 7 | 152,000 | 623,500 |
| 8 | 171,000 | 794,500 |
| 9 | 241,000 | 1,035,500 |
| 10 | 281,000 | 1,316,500 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30016 · PHYSICAL_MULTIPLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.192 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var2 | 0.1 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var4 | 18 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var5 | 6 | int nCount = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var7 | 0.3 | m_nFireTime += GetVar(6) * nCount * 100; |
| var11 | 0.025 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var12 | 35 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |

