Earth Shaker

Skill #2052 · Séraphin server

All skills

#2052

Earth Shaker

ActiveEarthMax lv 20
Earth Shaker Lv20
EarthMP 984
Earth Attack Skill
Strike the ground with an explosive force, stunning nearby enemies. Two-handed Axe only.
Cool Time 40 sec
This spell is affected by items and skills.

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 20 · +0
  • Physical damage around the target: 330 % of your attack + 2,640.
  • Then: applies "Stun" (level 20) for 4 s.

Characteristics

Lv 20 · +0
Type
Active
Element
Earth
MP cost
984
Casting time
Instant
Cooldown
40 sec
Range
Weapon range
Critical bonus
+10

Applied state

Stun#6006 · open the state page
Level
20
Duration
4 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 10requires: job level 40, Hellfire Flame lv 1
  • Skill steps

    • Levels 11 to 15requires: Steel Presence lv 1
    • Levels 11 to 20requires: Steel Presence lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
143,40043,400
251,40094,800
360,000154,800
484,600239,400
597,100336,500
6135,000471,500
7152,000623,500
8171,000794,500
9241,0001,035,500
10281,0001,316,500
11131,0001,447,500
12245,0001,692,500
13458,0002,150,500
14856,0003,006,500
151,599,0004,605,500
162,987,0007,592,500
175,578,00013,170,500
1810,419,00023,589,500
1919,461,00043,050,500
2036,348,00079,398,500
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var11.9nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.07nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var4132nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var57float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var715nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var110.1nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE;
var1290nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100;