Spiracle Cannon
Skill #2055 · Séraphin server
All skills
Stun#6006 · open the state page
#2055
Spiracle Cannon
ActiveNormalMax lv 9
Spiracle Cannon Lv9
NormalMP 65
Attack Skill
Launches a spiracle at a remote target causing highly threatening damage.
Cool Time 10.5 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 9 · +0- Physical damage: 700 % of your attack + 360.
- Then: applies "Stun" (level 1) for 1.9 s.
Characteristics
Lv 9 · +0- Type
- Active
- Element
- Normal
- MP cost
- 65
- Casting time
- Instant
- Cooldown
- 10.5 sec
- Range
- 18
- Area of effect
- 18
- Critical bonus
- +10
Applied state
- Level
- 1
- Duration
- 1.9 sec
- Chance
- 100 %
Learned by
Skill steps
- Up to level 2requires: job level 10, Spiracle Charge lv 2
- Up to level 3requires: job level 20, Spiracle Charge lv 2
- Up to level 4requires: job level 30, Spiracle Charge lv 2
- Up to level 5requires: job level 40, Spiracle Charge lv 2
Skill steps
- Levels 6 to 7requires: Fatal Charge lv 1
- Levels 6 to 9requires: Fatal Charge lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 43,400 | 43,400 |
| 2 | 60,000 | 103,400 |
| 3 | 97,100 | 200,500 |
| 4 | 152,000 | 352,500 |
| 5 | 241,000 | 593,500 |
| 6 | 1,173,000 | 1,766,500 |
| 7 | 4,279,000 | 6,045,500 |
| 8 | 15,609,000 | 21,654,500 |
| 9 | 56,940,000 | 78,594,500 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 2.5 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 0.5 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var4 | 40 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var11 | 0.25 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |
| var12 | 70 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |

