Energy Bomb

Skill #2056 · Séraphin server

All skills

#2056

Energy Bomb

ActiveNormalMax lv 20
Energy Bomb Lv20
NormalMP 1674 Casting 0.8 sec
Attack Skill
Attack skill that consumes five spiracles to deal multiple strikes to a distant target..
Cool Time 40 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 20 · +0
Type
Active
Element
Normal
MP cost
1,674
Casting time
0.8 sec
Cooldown
40 sec
Range
16
Area of effect
16
Critical bonus
+10

Learned by

  • Skill steps

    • Up to level 8requires: job level 35, Spiracle of Vitality lv 4
    • Up to level 10requires: job level 40, Spiracle of Vitality lv 4
  • Skill steps

    • Levels 11 to 15requires: Fatal Charge lv 1
    • Levels 11 to 20requires: Fatal Charge lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
143,40043,400
251,40094,800
360,000154,800
484,600239,400
597,100336,500
6135,000471,500
7152,000623,500
8171,000794,500
9241,0001,035,500
10281,0001,316,500
11131,0001,447,500
12245,0001,692,500
13458,0002,150,500
14856,0003,006,500
151,599,0004,605,500
162,987,0007,592,500
175,578,00013,170,500
1810,419,00023,589,500
1919,461,00043,050,500
2036,348,00079,398,500
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30012 · PHYSICAL_MULTIPLE_REGION_DAMAGE

VariableValueMeaning
var11.25nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var20.25nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var480nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(12) * GetEnhance();
var57float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var712nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var82nCount = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();nRegionType = static_cast< int >( GetVar(7) );
var90.3nCount = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();fRegionProperty = GetVar(8);
var100.02nFireInterval = GetVar(9) * 100;nCount = GetVar(9) + GetVar(10) * GetRequestedSkillLevel();
var110.15nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nCount = GetVar(9) + GetVar(10) * GetRequestedSkillLevel();
var1270nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
Energy Bomb · Skill database · Shiva-Rappelz