Physical Breaker

Skill #2063 · Séraphin server

All skills

#2063

Physical Breaker

ActiveLightMax lv 11
Physical Breaker Lv1
LightMP 41
Holy Attack Skill
Attack skill that decreases the target's attack power and defense power. Raises threat level.
Cool Time 12 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 1 · +0
  • Physical damage around the target: 160 % of your attack + 52.
  • Then: applies "Physical Breaker" (level 1) for 3 s.

Characteristics

Lv 1 · +0
Type
Active
Element
Light
MP cost
41
Casting time
Instant
Cooldown
12 sec
Range
Weapon range

Applied state

Physical Breaker#12063 · open the state page
Level
1
Duration
3 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 4requires: job level 30, Mental Breaker lv 6
    • Up to level 5requires: job level 40, Mental Breaker lv 6
  • Skill steps

    • Levels 6 to 8requires: Devout Fury lv 1
    • Levels 6 to 11requires: Devout Fury lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
143,40043,400
260,000103,400
397,100200,500
4152,000352,500
5241,000593,500
6243,000836,500
7709,0001,545,500
82,068,0003,613,500
96,035,0009,648,500
1017,613,00027,261,500
1151,402,00078,663,500
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var11.5nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.1nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var452nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var57float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var710nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var110.1nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE;
var1270nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100;