Soul Breaker

Skill #2064 · Séraphin server

All skills

#2064

Soul Breaker

ActiveLightMax lv 11
Soul Breaker Lv11
LightMP 320
Holy Attack Skill
Attack skill of high threat that can decrease a target's magic defense power and magic resistance power.
Cool Time 12 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 11 · +0
  • Physical damage around the target: 260 % of your attack + 572.
  • Then: applies "Soul Breaker" (level 11) for 12 s.

Characteristics

Lv 11 · +0
Type
Active
Element
Light
MP cost
320
Casting time
Instant
Cooldown
12 sec
Range
Weapon range

Applied state

Soul Breaker#12064 · open the state page
Level
11
Duration
12 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 4requires: job level 30, Mental Breaker lv 6
    • Up to level 5requires: job level 40, Mental Breaker lv 6
  • Skill steps

    • Levels 6 to 8requires: Devout Fury lv 1
    • Levels 6 to 11requires: Devout Fury lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
143,40043,400
260,000103,400
397,100200,500
4152,000352,500
5241,000593,500
6243,000836,500
7709,0001,545,500
82,068,0003,613,500
96,035,0009,648,500
1017,613,00027,261,500
1151,402,00078,663,500
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var11.5nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.1nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var452nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var57float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var710nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var110.1nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE;
var1270nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100;