Shadow Stab
Skill #2074 · Séraphin server
All skills
#2074
Shadow Stab
ActiveDarkMax lv 11
Shadow Stab Lv11
DarkMP 570
Shade Attack Skill
While cloaked, jump out of hiding to lay a powerful blow onto all targets in range.
Cool Time 50 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 11 · +0- Physical damage around the target: 2,265 % of your attack + 1,528.
Characteristics
Lv 11 · +0- Type
- Active
- Element
- Dark
- MP cost
- 570
- Casting time
- Instant
- Cooldown
- 50 sec
- Range
- Weapon range
- Critical bonus
- +60
Learned by
Skill steps
- Up to level 1requires: job level 5, Cloak of Shadow lv 1
- Up to level 2requires: job level 10, Cloak of Shadow lv 1
- Up to level 3requires: job level 20, Cloak of Shadow lv 1
- Up to level 4requires: job level 30, Cloak of Shadow lv 1
- Up to level 5requires: job level 40, Cloak of Shadow lv 1
Skill steps
- Levels 6 to 8requires: Phase Blades lv 1
- Levels 6 to 11requires: Phase Blades lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 43,400 | 43,400 |
| 2 | 60,000 | 103,400 |
| 3 | 97,100 | 200,500 |
| 4 | 152,000 | 352,500 |
| 5 | 241,000 | 593,500 |
| 6 | 243,000 | 836,500 |
| 7 | 709,000 | 1,545,500 |
| 8 | 2,068,000 | 3,613,500 |
| 9 | 6,035,000 | 9,648,500 |
| 10 | 17,613,000 | 27,261,500 |
| 11 | 51,402,000 | 78,663,500 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 3.95 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 1.7 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var3 | 153 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var4 | 125 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var5 | 7 | float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE; |
| var11 | 0.2 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE; |
| var12 | 90 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100; |
| var20 | 0.5 | — |

