Shadow Stab

Skill #2074 · Séraphin server

All skills

#2074

Shadow Stab

ActiveDarkMax lv 11
Shadow Stab Lv11
DarkMP 570
Shade Attack Skill
While cloaked, jump out of hiding to lay a powerful blow onto all targets in range.
Cool Time 50 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 11 · +0
  • Physical damage around the target: 2,265 % of your attack + 1,528.

Characteristics

Lv 11 · +0
Type
Active
Element
Dark
MP cost
570
Casting time
Instant
Cooldown
50 sec
Range
Weapon range
Critical bonus
+60

Learned by

  • Skill steps

    • Up to level 1requires: job level 5, Cloak of Shadow lv 1
    • Up to level 2requires: job level 10, Cloak of Shadow lv 1
    • Up to level 3requires: job level 20, Cloak of Shadow lv 1
    • Up to level 4requires: job level 30, Cloak of Shadow lv 1
    • Up to level 5requires: job level 40, Cloak of Shadow lv 1
  • Skill steps

    • Levels 6 to 8requires: Phase Blades lv 1
    • Levels 6 to 11requires: Phase Blades lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
143,40043,400
260,000103,400
397,100200,500
4152,000352,500
5241,000593,500
6243,000836,500
7709,0001,545,500
82,068,0003,613,500
96,035,0009,648,500
1017,613,00027,261,500
1151,402,00078,663,500
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var13.95nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var21.7nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var3153nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var4125nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var57float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var110.2nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE;
var1290nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100;
var200.5—