Shadow Crash
Skill #2075 · Séraphin server
All skills
Stun#6006 · open the state page
#2075
Shadow Crash
ActiveDarkMax lv 20
Shadow Crash Lv20
DarkMP 672
Shade Attack Skill
While cloaked, jump out of hiding to strike a pressure point on all targets in range, stunning them for a while.
Cool Time 1 min
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 20 · +0- Physical damage around the target: 2,775 % of your attack + 4,784.
- Then: 90 % chance to apply "Stun" (level 20) for 2 s.
Characteristics
Lv 20 · +0- Type
- Active
- Element
- Dark
- MP cost
- 672
- Casting time
- Instant
- Cooldown
- 1 min
- Range
- Weapon range
Applied state
- Level
- 20
- Duration
- 2 sec
- Chance
- 90 %
Learned by
Skill steps
- Up to level 6requires: job level 20, Distortion of Rage lv 1
- Up to level 8requires: job level 30, Distortion of Rage lv 1
- Up to level 10requires: job level 40, Distortion of Rage lv 1
Skill steps
- Levels 11 to 15requires: Phase Blades lv 1
- Levels 11 to 20requires: Phase Blades lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 43,400 | 43,400 |
| 2 | 51,400 | 94,800 |
| 3 | 60,000 | 154,800 |
| 4 | 84,600 | 239,400 |
| 5 | 97,100 | 336,500 |
| 6 | 135,000 | 471,500 |
| 7 | 152,000 | 623,500 |
| 8 | 171,000 | 794,500 |
| 9 | 241,000 | 1,035,500 |
| 10 | 281,000 | 1,316,500 |
| 11 | 131,000 | 1,447,500 |
| 12 | 245,000 | 1,692,500 |
| 13 | 458,000 | 2,150,500 |
| 14 | 856,000 | 3,006,500 |
| 15 | 1,599,000 | 4,605,500 |
| 16 | 2,987,000 | 7,592,500 |
| 17 | 5,578,000 | 13,170,500 |
| 18 | 10,419,000 | 23,589,500 |
| 19 | 19,461,000 | 43,050,500 |
| 20 | 36,348,000 | 79,398,500 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 2.75 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 1.25 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var3 | -96 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var4 | 244 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var5 | 7 | float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE; |
| var11 | 0.2 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE; |
| var12 | 100 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100; |
| var20 | 0.5 | — |

