Shadow Crash

Skill #2075 · Séraphin server

All skills

#2075

Shadow Crash

ActiveDarkMax lv 20
Shadow Crash Lv20
DarkMP 672
Shade Attack Skill
While cloaked, jump out of hiding to strike a pressure point on all targets in range, stunning them for a while.
Cool Time 1 min

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 20 · +0
  • Physical damage around the target: 2,775 % of your attack + 4,784.
  • Then: 90 % chance to apply "Stun" (level 20) for 2 s.

Characteristics

Lv 20 · +0
Type
Active
Element
Dark
MP cost
672
Casting time
Instant
Cooldown
1 min
Range
Weapon range

Applied state

Stun#6006 · open the state page
Level
20
Duration
2 sec
Chance
90 %

Learned by

  • Skill steps

    • Up to level 6requires: job level 20, Distortion of Rage lv 1
    • Up to level 8requires: job level 30, Distortion of Rage lv 1
    • Up to level 10requires: job level 40, Distortion of Rage lv 1
  • Skill steps

    • Levels 11 to 15requires: Phase Blades lv 1
    • Levels 11 to 20requires: Phase Blades lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
143,40043,400
251,40094,800
360,000154,800
484,600239,400
597,100336,500
6135,000471,500
7152,000623,500
8171,000794,500
9241,0001,035,500
10281,0001,316,500
11131,0001,447,500
12245,0001,692,500
13458,0002,150,500
14856,0003,006,500
151,599,0004,605,500
162,987,0007,592,500
175,578,00013,170,500
1810,419,00023,589,500
1919,461,00043,050,500
2036,348,00079,398,500
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var12.75nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var21.25nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var3-96nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var4244nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var57float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var110.2nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE;
var12100nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100;
var200.5—