Fatal Wave
Skill #2077 · Séraphin server
All skills
#2077
Fatal Wave
ActiveWindMax lv 11
Fatal Wave Lv11
WindMP 1500 0.9 sec
Air Attack Skill
Swords or Dirks only. Shoots a powerful wave of energy and attack all enemies around your target.
Cool Time 18 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 11 · +0- Type
- Active
- Element
- Wind
- MP cost
- 1,500
- Casting time
- 0.9 sec
- Cooldown
- 18 sec
- Range
- 15
- Area of effect
- 15
Learned by
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 43,400 | 43,400 |
| 2 | 60,000 | 103,400 |
| 3 | 97,100 | 200,500 |
| 4 | 152,000 | 352,500 |
| 5 | 241,000 | 593,500 |
| 6 | 243,000 | 836,500 |
| 7 | 709,000 | 1,545,500 |
| 8 | 2,068,000 | 3,613,500 |
| 9 | 6,035,000 | 9,648,500 |
| 10 | 17,613,000 | 27,261,500 |
| 11 | 51,402,000 | 78,663,500 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30013 · PHYSICAL_SINGLE_SPECIAL_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 2.25 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(13) * GetEnhance(); |
| var2 | 0.65 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(13) * GetEnhance(); |
| var4 | 450 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var5 | 18 | float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE; |
| var7 | 3 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), GetVar(8), fEffectLength, Ge |
| var10 | 1 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), GetVar(8), fEffectLength, Ge |
| var11 | 3 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), GetVar(8), fEffectLength, Ge |
| var12 | 210 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |

