Crimson Turbulence
Skill #2078 · Séraphin server
All skills
Stun#6006 · open the state page
#2078
Crimson Turbulence
ActiveWindMax lv 5
Crimson Turbulence Lv5
WindMP 959
Air Attack Skill
This skill will deal high damage to the enemy and also stun them.
Cool Time 2 min
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 5 · +0- Physical damage around the target: 440 % of your attack + 1,820.
- Then: 75 % chance to apply "Stun" (level 5) for 5 s.
Characteristics
Lv 5 · +0- Type
- Active
- Element
- Wind
- MP cost
- 959
- Casting time
- Instant
- Cooldown
- 2 min
- Range
- 5
- Area of effect
- 5
Applied state
- Level
- 5
- Duration
- 5 sec
- Chance
- 75 %
Learned by
Skill steps
- Up to level 5requires: job level 40, Shadow Wound lv 1
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 43,400 | 43,400 |
| 2 | 60,000 | 103,400 |
| 3 | 97,100 | 200,500 |
| 4 | 152,000 | 352,500 |
| 5 | 241,000 | 593,500 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 2.4 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 0.4 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var3 | 120 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var4 | 340 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var5 | 5 | float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE; |
| var7 | 4 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var11 | 0.2 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE; |
| var12 | 70 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100; |

