Crimson Turbulence

Skill #2078 · Séraphin server

All skills

#2078

Crimson Turbulence

ActiveWindMax lv 5
Crimson Turbulence Lv5
WindMP 959
Air Attack Skill
This skill will deal high damage to the enemy and also stun them.
Cool Time 2 min

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 5 · +0
  • Physical damage around the target: 440 % of your attack + 1,820.
  • Then: 75 % chance to apply "Stun" (level 5) for 5 s.

Characteristics

Lv 5 · +0
Type
Active
Element
Wind
MP cost
959
Casting time
Instant
Cooldown
2 min
Range
5
Area of effect
5

Applied state

Stun#6006 · open the state page
Level
5
Duration
5 sec
Chance
75 %

Learned by

  • Skill steps

    • Up to level 5requires: job level 40, Shadow Wound lv 1

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
143,40043,400
260,000103,400
397,100200,500
4152,000352,500
5241,000593,500
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var12.4nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.4nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var3120nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var4340nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var55float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var74nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var110.2nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE;
var1270nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100;