Shuddering Flame
Skill #2082 · Séraphin server
All skills
#2082
Shuddering Flame
ActiveFireMax lv 20
Shuddering Flame Lv20
FireMP 1100
Fire Attack Skill
Range Attack Skill. Two-handed Axe Only. You swing your axe wildly and attack multiple enemies with three successive hits.
Cool Time 1 min
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 20 · +0- Type
- Active
- Element
- Fire
- MP cost
- 1,100
- Casting time
- Instant
- Cooldown
- 1 min
- Range
- Weapon range
- Critical bonus
- +10
Learned by
Skill steps
- Up to level 4requires: job level 15, Blasting Rock Cut lv 6
- Up to level 6requires: job level 20, Blasting Rock Cut lv 6
- Up to level 8requires: job level 30, Blasting Rock Cut lv 6
- Up to level 10requires: job level 40, Blasting Rock Cut lv 6
Skill steps
- Up to level 6requires: job level 20, Two-Handed Axe Training lv 6
- Up to level 8requires: job level 30, Two-Handed Axe Training lv 6
- Up to level 10requires: job level 40, Two-Handed Axe Training lv 6
Skill steps
- Levels 11 to 15requires: Steel Presence lv 1
- Levels 16 to 20requires: Steel Presence lv 2
Skill steps
- Levels 11 to 15requires: Blessing of Purified Water lv 1
- Levels 16 to 20requires: Blessing of Purified Water lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 43,400 | 43,400 |
| 2 | 51,400 | 94,800 |
| 3 | 60,000 | 154,800 |
| 4 | 84,600 | 239,400 |
| 5 | 97,100 | 336,500 |
| 6 | 135,000 | 471,500 |
| 7 | 152,000 | 623,500 |
| 8 | 171,000 | 794,500 |
| 9 | 241,000 | 1,035,500 |
| 10 | 281,000 | 1,316,500 |
| 11 | 679,000 | 1,995,500 |
| 12 | 787,000 | 2,782,500 |
| 13 | 904,000 | 3,686,500 |
| 14 | 1,268,000 | 4,954,500 |
| 15 | 1,427,000 | 6,381,500 |
| 16 | 1,984,000 | 8,365,500 |
| 17 | 2,165,000 | 10,530,500 |
| 18 | 2,350,000 | 12,880,500 |
| 19 | 3,166,000 | 16,046,500 |
| 20 | 3,393,000 | 19,439,500 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30012 · PHYSICAL_MULTIPLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 1.75 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var2 | 0.5 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var3 | 152 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(12) * GetEnhance(); |
| var4 | 70 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(12) * GetEnhance(); |
| var5 | 7 | float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE; |
| var6 | 1 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var7 | 15 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var8 | 6 | nCount = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();nRegionType = static_cast< int >( GetVar(7) ); |
| var10 | 0.02 | nFireInterval = GetVar(9) * 100;nCount = GetVar(9) + GetVar(10) * GetRequestedSkillLevel(); |
| var11 | 0.15 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nCount = GetVar(9) + GetVar(10) * GetRequestedSkillLevel(); |
| var12 | 140 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |

