Mighty Energy Beat

Skill #21304 · Séraphin server

All skills

#21304

Mighty Energy Beat

ActiveLightMax lv 10
Mighty Energy Beat Lv10
LightMP 209 1.2 sec
Magic Attack
Damages the enemy with a high impact blast of energy. Shares cooltime with other energy beat skills.
Cool Time 0.6 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 10 · +0
  • Magic damage: 716 % of your magic attack + 1,000.

Characteristics

Lv 10 · +0
Type
Active
Element
Light
MP cost
209
Casting time
1.2 sec
Cooldown
0.6 sec
Range
16
Area of effect
16

Learned by

  • Skill steps

    • Up to level 5requires: Inner Light lv 1
    • Up to level 10requires: Inner Light lv 2
  • Skill steps

    • Up to level 5requires: Angel's Deception lv 1
    • Up to level 10requires: Angel's Deception lv 2
  • Skill steps

    • Up to level 5requires: Critical Resonance lv 1
    • Up to level 10requires: Critical Resonance lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1131,000131,000
2245,000376,000
3458,000834,000
4856,0001,690,000
51,599,0003,289,000
62,987,0006,276,000
75,578,00011,854,000
810,419,00022,273,000
919,461,00041,734,000
1036,348,00078,082,000
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 231 · MAGIC_SINGLE_DAMAGE

VariableValueMeaning
var12.16nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var20.5nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var30.154nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var5100nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance();
var620nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance();