Arctic Blast
Skill #21311 · Séraphin server
All skills
Arctic Blast#314025 · open the state page
#21311
Arctic Blast
ActiveWaterMax lv 1
Arctic Blast Lv. 1
WaterMP 1030
Water Attack Spell
Attacks target and those in close proximity with water arrows. Inflicts lasting water damage and decreases Movement Speed.
Can use a maximum of 3 times.
Cool Time 15 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 1 · +0- Magic damage in an area: 500 % of your magic attack + 3,600.
- Then: applies "Arctic Blast" (level 1) for 14 s.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Water
- MP cost
- 1,030
- Casting time
- Instant
- Cooldown
- 15 sec
- Range
- 20
- Area of effect
- 20
Applied state
- Level
- 1
- Duration
- 14 sec
- Chance
- 100 %
Learned by
Skill steps
- Up to level 1requires: Vortex Magic lv 2
Prerequisites
Learning cost
TP = talent points of master skills.| Level | JP | TP | Total JP |
|---|---|---|---|
| 1 | — | 1 | 0 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 261 · MAGIC_SINGLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 5 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var3 | 0.255 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var4 | 3600 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var6 | 120 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var10 | 8 | float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9); |
| var12 | 10 | float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11); |

