Seraphic Remedy

Skill #21320 · Séraphin server

All skills

#21320

Seraphic Remedy

ActiveLightMax lv 10
Seraphic Remedy Lv10
LightMP 1405 1 sec
Holy Heal Spell
Heals the target and bounces to nearby party members and creatures. This skill can bounce to the same target multiple times.
Cool Time 6 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 10 · +0
Type
Active
Element
Light
MP cost
1,405
Casting time
1 sec
Cooldown
6 sec
Range
30
Area of effect
30

Learned by

  • Skill steps

    • Up to level 5requires: Mass Restoration lv 1
    • Up to level 10requires: Mass Restoration lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1131,000131,000
2245,000376,000
3458,000834,000
4856,0001,690,000
51,599,0003,289,000
62,987,0006,276,000
75,578,00011,854,000
810,419,00022,273,000
919,461,00041,734,000
1036,348,00078,082,000
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 32063 · CHAIN_HEAL

VariableValueMeaning
var10.05nOriginalDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var20.08nOriginalDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var30.015nOriginalDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var52int nChainCount = GetVar(4) + GetVar(5) * GetRequestedSkillLevel();
var60.5int nChainCount = GetVar(4) + GetVar(5) * GetRequestedSkillLevel();
var1010float fChainLength = GetVar(9) * GameRule::DEFAULT_UNIT_SIZE;
var111bool bIsOverlapped = GetVar(10);
var122int nChainType = GetVar(11);
var132int nTargetType = GetVar(12);