Seraphic Remedy
Skill #21320 · Séraphin server
All skills
#21320
Seraphic Remedy
ActiveLightMax lv 10
Seraphic Remedy Lv10
LightMP 1405 1 sec
Holy Heal Spell
Heals the target and bounces to nearby party members and creatures. This skill can bounce to the same target multiple times.
Cool Time 6 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 10 · +0- Type
- Active
- Element
- Light
- MP cost
- 1,405
- Casting time
- 1 sec
- Cooldown
- 6 sec
- Range
- 30
- Area of effect
- 30
Learned by
Skill steps
- Up to level 5requires: Mass Restoration lv 1
- Up to level 10requires: Mass Restoration lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 131,000 | 131,000 |
| 2 | 245,000 | 376,000 |
| 3 | 458,000 | 834,000 |
| 4 | 856,000 | 1,690,000 |
| 5 | 1,599,000 | 3,289,000 |
| 6 | 2,987,000 | 6,276,000 |
| 7 | 5,578,000 | 11,854,000 |
| 8 | 10,419,000 | 22,273,000 |
| 9 | 19,461,000 | 41,734,000 |
| 10 | 36,348,000 | 78,082,000 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 32063 · CHAIN_HEAL
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.05 | nOriginalDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var2 | 0.08 | nOriginalDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var3 | 0.015 | nOriginalDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var5 | 2 | int nChainCount = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var6 | 0.5 | int nChainCount = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var10 | 10 | float fChainLength = GetVar(9) * GameRule::DEFAULT_UNIT_SIZE; |
| var11 | 1 | bool bIsOverlapped = GetVar(10); |
| var12 | 2 | int nChainType = GetVar(11); |
| var13 | 2 | int nTargetType = GetVar(12); |

