Mass Repentance
Skill #21417 · Séraphin server
All skills
#21417
Mass Repentance
ActiveLightMax lv 10
Mass Repentance Lv10
LightMP 1100 0.5 sec
Magic Attack
Deals damage over time to the target and nearby enemies. Damage reduced for larger groups of enemies.
Cool Time 10 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 10 · +0- Type
- Active
- Element
- Light
- MP cost
- 1,100
- Casting time
- 0.5 sec
- Cooldown
- 10 sec
- Range
- 20
- Area of effect
- 20
Learned by
Skill steps
- Up to level 5requires: Angel's Deception lv 1
- Up to level 10requires: Angel's Deception lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 131,000 | 131,000 |
| 2 | 245,000 | 376,000 |
| 3 | 458,000 | 834,000 |
| 4 | 856,000 | 1,690,000 |
| 5 | 1,599,000 | 3,289,000 |
| 6 | 2,987,000 | 6,276,000 |
| 7 | 5,578,000 | 11,854,000 |
| 8 | 10,419,000 | 22,273,000 |
| 9 | 19,461,000 | 41,734,000 |
| 10 | 36,348,000 | 78,082,000 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 263 · MAGIC_MULTIPLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 2.5 | int nDamage = ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) * m_pOwner->GetMagicPoint((Elemental::Type)GetSkillBase()->GetElem |
| var2 | 0.3 | int nDamage = ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) * m_pOwner->GetMagicPoint((Elemental::Type)GetSkillBase()->GetElem |
| var3 | 0.2 | int nDamage = ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) * m_pOwner->GetMagicPoint((Elemental::Type)GetSkillBase()->GetElem |
| var5 | 105 | int nDamage = ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) * m_pOwner->GetMagicPoint((Elemental::Type)GetSkillBase()->GetElem |
| var6 | 4.5 | int nDamage = ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) * m_pOwner->GetMagicPoint((Elemental::Type)GetSkillBase()->GetElem |
| var7 | 1 | m_nTotalFire = GetVar(6) + GetVar(7) * GetRequestedSkillLevel(); |
| var8 | 0.3 | m_nTotalFire = GetVar(6) + GetVar(7) * GetRequestedSkillLevel(); |
| var9 | 0.3 | m_nFireTime += GetVar(8) * 100; |
| var10 | 8 | float fEffectLength = GetVar(9) * GameRule::DEFAULT_UNIT_SIZE; |
| var11 | 1 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), true, fEffectLength, -1, 0, |
| var12 | 10 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), true, fEffectLength, -1, 0, |

