Healing Wave
Skill #21504 · Séraphin server
All skills
#21504
Healing Wave
ActiveLightMax lv 10
Healing Wave Lv10
LightMP 1800 1 sec
Holy Heal Spell
Heals the target ally and bounces to nearby party members or creatures. The same target cannot be healed twice by the skill. Healing reduced after each bounce.
Cool Time 1 min
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 10 · +0- Type
- Active
- Element
- Light
- MP cost
- 1,800
- Casting time
- 1 sec
- Cooldown
- 1 min
- Range
- 30
- Area of effect
- 30
Learned by
Skill steps
- Up to level 5requires: Summon Mastery lv 1
- Up to level 10requires: Summon Mastery lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 131,000 | 131,000 |
| 2 | 245,000 | 376,000 |
| 3 | 458,000 | 834,000 |
| 4 | 856,000 | 1,690,000 |
| 5 | 1,599,000 | 3,289,000 |
| 6 | 2,987,000 | 6,276,000 |
| 7 | 5,578,000 | 11,854,000 |
| 8 | 10,419,000 | 22,273,000 |
| 9 | 19,461,000 | 41,734,000 |
| 10 | 36,348,000 | 78,082,000 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 32063 · CHAIN_HEAL
| Variable | Value | Meaning |
|---|---|---|
| var2 | 0.04 | nOriginalDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var3 | 0.006 | nOriginalDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var5 | 8 | int nChainCount = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var7 | -0.1 | nAdditionalChainDamage *= GetVar(6) + GetVar(7) * GetRequestedSkillLevel(); |
| var10 | 10 | float fChainLength = GetVar(9) * GameRule::DEFAULT_UNIT_SIZE; |
| var12 | 2 | int nChainType = GetVar(11); |
| var13 | 2 | int nTargetType = GetVar(12); |

