Provoke Shot
Skill #2303 · Séraphin server
All skills
Provoke#1202 · open the state page
#2303
Provoke Shot
ActiveFireMax lv 10
Provoke Shot Lv1
FireMP 100 Casting 0.5 sec
Fire Attack Skill
A crossbow attack skill which provokes the target with a light attack to decrease the defense power and increase the attack power.
Cool Time 1 min 30 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 1 · +0- Physical damage: 200 % of your attack + 14.
- Then: 80 % chance to apply "Provoke" (level 1) for 20 s.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Fire
- MP cost
- 100
- Casting time
- 0.5 sec
- Cooldown
- 1 min 30 sec
- Range
- Weapon range
Applied state
- Level
- 1
- Duration
- 20 sec
- Chance
- 80 %
Learned by
Skill steps
- Up to level 6requires: job level 25, Stun Shaft lv 1
- Up to level 8requires: job level 30, Stun Shaft lv 1
- Up to level 10requires: job level 40, Stun Shaft lv 1
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 43,400 | 43,400 |
| 2 | 51,400 | 94,800 |
| 3 | 60,000 | 154,800 |
| 4 | 84,600 | 239,400 |
| 5 | 97,100 | 336,500 |
| 6 | 135,000 | 471,500 |
| 7 | 152,000 | 623,500 |
| 8 | 171,000 | 794,500 |
| 9 | 241,000 | 1,035,500 |
| 10 | 281,000 | 1,316,500 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 1.8 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 0.2 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var4 | 14 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var11 | 0.1 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |
| var12 | 70 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |

