Provoke Shot

Skill #2303 · Séraphin server

All skills

#2303

Provoke Shot

ActiveFireMax lv 10
Provoke Shot Lv10
FireMP 190 Casting 0.5 sec
Fire Attack Skill
A crossbow attack skill which provokes the target with a light attack to decrease the defense power and increase the attack power.
Cool Time 1 min 30 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 10 · +0
  • Physical damage: 380 % of your attack + 140.
  • Then: 80 % chance to apply "Provoke" (level 10) for 20 s.

Characteristics

Lv 10 · +0
Type
Active
Element
Fire
MP cost
190
Casting time
0.5 sec
Cooldown
1 min 30 sec
Range
Weapon range

Applied state

Provoke#1202 · open the state page
Level
10
Duration
20 sec
Chance
80 %

Learned by

  • Skill steps

    • Up to level 6requires: job level 25, Stun Shaft lv 1
    • Up to level 8requires: job level 30, Stun Shaft lv 1
    • Up to level 10requires: job level 40, Stun Shaft lv 1

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
143,40043,400
251,40094,800
360,000154,800
484,600239,400
597,100336,500
6135,000471,500
7152,000623,500
8171,000794,500
9241,0001,035,500
10281,0001,316,500
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE

VariableValueMeaning
var11.8nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.2nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var414nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var110.1nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;
var1270nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;