Arrow of Delay

Skill #2311 · Séraphin server

All skills

#2311

Arrow of Delay

ActiveNormalMax lv 10
Arrow of Delay Lv10
NormalMP 180 Casting 0.5 sec
Attack Skill
A ranged attack that's aimed at the target's legs to cause damage and decrease Mov Spd momentarily. Requires a bow.
Cool Time 8 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 10 · +0
  • Physical damage: 550 % of your attack + 400.
  • Then: 85 % chance to apply "Arrow of Delay" (level 10) for 10 s.

Characteristics

Lv 10 · +0
Type
Active
Element
Normal
MP cost
180
Casting time
0.5 sec
Cooldown
8 sec
Range
Weapon range
Critical bonus
+10

Applied state

Arrow of Delay#12311 · open the state page
Level
10
Duration
10 sec
Chance
85 %

Learned by

  • Skill steps

    • Up to level 1requires: job level 5, Archery practice lv 1
    • Up to level 2requires: job level 10, Archery practice lv 1
    • Up to level 3requires: job level 20, Archery practice lv 1
    • Up to level 4requires: job level 30, Archery practice lv 1
    • Up to level 5requires: job level 40, Archery practice lv 1
  • Skill steps

    • Levels 6 to 7requires: job level 10, Archery Training lv 6
    • Levels 6 to 8requires: job level 20, Archery Training lv 6
    • Levels 6 to 9requires: job level 30, Archery Training lv 6
    • Levels 6 to 10requires: job level 40, Archery Training lv 6

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1200200
21,3801,580
35,0006,580
412,10018,680
524,00042,680
643,40086,080
760,000146,080
897,100243,180
9152,000395,180
10241,000636,180
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE

VariableValueMeaning
var11.5nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.4nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var440nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var110.125nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;
var1235nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;