Heat Shot

Skill #2312 · Séraphin server

All skills

#2312

Heat Shot

ActiveFireMax lv 30
Heat Shot Lv30
FireMP 338 Casting 0.5 sec
Fire Attack Skill
Shoots a flaming arrow at the target to cause damage over time for 10 sec. Requires a bow.
Cool Time 6 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 30 · +0
  • Physical damage: 1,030 % of your attack + 600.
  • Then: applies "Heat Shot" (level 270) for 10 s.

Characteristics

Lv 30 · +0
Type
Active
Element
Fire
MP cost
338
Casting time
0.5 sec
Cooldown
6 sec
Range
Weapon range
Critical bonus
+10

Applied state

Heat Shot#12312 · open the state page
Level
270
Duration
10 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 4requires: job level 15, Loading Restrain lv 1
    • Up to level 6requires: job level 20, Loading Restrain lv 1
    • Up to level 8requires: job level 30, Loading Restrain lv 1
    • Up to level 10requires: job level 40, Loading Restrain lv 1
  • Skill steps

    • Levels 11 to 16requires: job level 20, Loading Restrain lv 11
    • Levels 11 to 18requires: job level 30, Loading Restrain lv 11
    • Levels 11 to 20requires: job level 40, Loading Restrain lv 11
  • Skill steps

    • Levels 21 to 25requires: Victory Cheer lv 1
    • Levels 21 to 30requires: Victory Cheer lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1200200
2670870
31,3802,250
43,0005,250
55,00010,250
68,72018,970
712,10031,070
815,80046,870
924,00070,870
1029,800100,670
1143,400144,070
1251,400195,470
1360,000255,470
1484,600340,070
1597,100437,170
16135,000572,170
17152,000724,170
18171,000895,170
19241,0001,136,170
20281,0001,417,170
21131,0001,548,170
22245,0001,793,170
23458,0002,251,170
24856,0003,107,170
251,599,0004,706,170
262,987,0007,693,170
275,578,00013,271,170
2810,419,00023,690,170
2919,461,00043,151,170
3036,348,00079,499,170
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE

VariableValueMeaning
var11.3nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.3nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var420nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var110.1nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;
var1239nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;