Freezing Arrow

Skill #2315 · Séraphin server

All skills

#2315

Freezing Arrow

ActiveWaterMax lv 20
Freezing Arrow Lv20
WaterMP 340 Casting 0.5 sec
Water Attack Skill
Launches a freezing spiracle causing damage and immobilizing the target. Works with bows only.
Cool Time 11 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 20 · +0
  • Physical damage: 1,130 % of your attack + 800.
  • Then: 85 % chance to apply "Freezing" (level 20) for 4 s.

Characteristics

Lv 20 · +0
Type
Active
Element
Water
MP cost
340
Casting time
0.5 sec
Cooldown
11 sec
Range
Weapon range
Critical bonus
+10

Applied state

Freezing#6009 · open the state page
Level
20
Duration
4 sec
Chance
85 %

Learned by

  • Skill steps

    • Up to level 4requires: job level 35, Spiracle Shock Shot lv 1
    • Up to level 5requires: job level 40, Spiracle Shock Shot lv 1
  • Skill steps

    • Levels 6 to 7requires: job level 15, Spiracle Shock Shot lv 6
    • Levels 6 to 8requires: job level 20, Spiracle Shock Shot lv 6
    • Levels 6 to 9requires: job level 30, Spiracle Shock Shot lv 6
    • Levels 6 to 10requires: job level 40, Spiracle Shock Shot lv 6
  • Skill steps

    • Levels 11 to 15requires: Victory Cheer lv 1
    • Levels 11 to 20requires: Victory Cheer lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1200200
21,3801,580
35,0006,580
412,10018,680
524,00042,680
643,40086,080
760,000146,080
897,100243,180
9152,000395,180
10241,000636,180
11131,000767,180
12245,0001,012,180
13458,0001,470,180
14856,0002,326,180
151,599,0003,925,180
162,987,0006,912,180
175,578,00012,490,180
1810,419,00022,909,180
1919,461,00042,370,180
2036,348,00078,718,180
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE

VariableValueMeaning
var11.3nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.5nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var440nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var110.1nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;
var1235nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;