Resonance Shockwave

Skill #2321 · Séraphin server

All skills

#2321

Resonance Shockwave

ActiveWindMax lv 9
Resonance Shockwave Lv1
WindMP 170 Casting 0.3 sec
Ranged Air Attack Skill
Consumes two spiracles to shoot stun arrows at a target and the enemies around it. Bows Only.
Cool Time 15 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 1 · +0
  • Physical damage around the target: 234 % of your attack + 180.
  • Then: 80 % chance to apply "Stun" (level 1) for 2 s.

Characteristics

Lv 1 · +0
Type
Active
Element
Wind
MP cost
170
Casting time
0.3 sec
Cooldown
15 sec
Range
Weapon range
Critical bonus
+10

Applied state

Stun#6006 · open the state page
Level
1
Duration
2 sec
Chance
80 %

Learned by

  • Skill steps

    • Up to level 4requires: job level 35, Fire Pillar Shot lv 1
    • Up to level 5requires: job level 40, Fire Pillar Shot lv 1
  • Skill steps

    • Levels 6 to 7requires: Prey Upon the Weak lv 1
    • Levels 6 to 9requires: Prey Upon the Weak lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
143,40043,400
260,000103,400
397,100200,500
4152,000352,500
5241,000593,500
61,173,0001,766,500
74,279,0006,045,500
815,609,00021,654,500
956,940,00078,594,500
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var11.94nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.4nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var4180nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var54float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var72nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var110.15nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE;
var1270nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100;