Double Shot
Skill #2326 · Séraphin server
All skills
#2326
Double Shot
ActiveNormalMax lv 9
Double Shot Lv9
NormalMP 439 0.3 sec
Ranged Attack Skill
Ranged weapons only. Shoot two arrows simultaneously without reloading.
Cool Time 13 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 9 · +0- Type
- Active
- Element
- Normal
- MP cost
- 439
- Casting time
- 0.3 sec
- Cooldown
- 13 sec
- Range
- Weapon range
- Critical bonus
- +10
Learned by
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 43,400 | 43,400 |
| 2 | 60,000 | 103,400 |
| 3 | 97,100 | 200,500 |
| 4 | 152,000 | 352,500 |
| 5 | 241,000 | 593,500 |
| 6 | 1,173,000 | 1,766,500 |
| 7 | 4,279,000 | 6,045,500 |
| 8 | 15,609,000 | 21,654,500 |
| 9 | 56,940,000 | 78,594,500 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30009 · PHYSICAL_REALTIME_MULTIPLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 1.15 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance() |
| var2 | 0.25 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance() |
| var4 | 42 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(11) * GetEnhance() |
| var5 | 2 | m_nTotalFire = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var6 | 0.25 | m_nTotalFire = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var7 | 0.1 | m_nFireTime += GetVar(6) * 100; |
| var11 | 0.088 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance()AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |
| var12 | 70 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(11) * GetEnhance()AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |

