Poison Shot

Skill #2331 · Séraphin server

All skills

#2331

Poison Shot

ActiveDarkMax lv 11
Poison Shot Lv11
DarkMP 320 0.5 sec
Shade Attack Skill
Crossbow only. Causes damage and poisons the target for a certain time.
Stacks 5 times.
Cool Time 10 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 11 · +0
  • Physical damage around the target: 750 % of your attack + 330.
  • Then: applies "Deadly Poison" (level 1) for 21 s.

Characteristics

Lv 11 · +0
Type
Active
Element
Dark
MP cost
320
Casting time
0.5 sec
Cooldown
10 sec
Range
22
Area of effect
22

Applied state

Deadly Poison#6022 · open the state page
Level
1
Duration
21 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 1requires: job level 5, Cross Bow Mastery lv 11
    • Up to level 2requires: job level 10, Cross Bow Mastery lv 11
    • Up to level 3requires: job level 20, Cross Bow Mastery lv 11
    • Up to level 4requires: job level 30, Cross Bow Mastery lv 11
    • Up to level 5requires: job level 40, Cross Bow Mastery lv 11
  • Skill steps

    • Levels 6 to 8requires: Wild Instinct lv 1
    • Levels 6 to 11requires: Wild Instinct lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
143,40043,400
260,000103,400
397,100200,500
4152,000352,500
5241,000593,500
6243,000836,500
7709,0001,545,500
82,068,0003,613,500
96,035,0009,648,500
1017,613,00027,261,500
1151,402,00078,663,500
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var12nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.5nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var430nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var510float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var710nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var110.25nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE;
var1270nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100;