Blinding Shot

Skill #2334 · Séraphin server

All skills

#2334

Blinding Shot

ActiveDarkMax lv 11
Blinding Shot Lv11
DarkMP 320
Shade Attack Skill
Crossbow only. Shoot arrows of darkness, causing damage and has a chance to blind the target.
Cool Time 1 min

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 11 · +0
  • Physical damage: 245 % of your attack + 572.
  • Then: 37 % chance to apply "Blindness" (level 11) for 6.5 s.

Characteristics

Lv 11 · +0
Type
Active
Element
Dark
MP cost
320
Casting time
0.5 sec
Cooldown
1 min
Range
Weapon range

Applied state

Blindness#6014 · open the state page
Level
11
Duration
6.5 sec
Chance
37 %

Learned by

  • Skill steps

    • Up to level 4requires: job level 30, Provoke Shot lv 1
    • Up to level 5requires: job level 40, Provoke Shot lv 1
  • Skill steps

    • Levels 6 to 8requires: Wild Instinct lv 1
    • Levels 6 to 11requires: Wild Instinct lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
143,40043,400
260,000103,400
397,100200,500
4152,000352,500
5241,000593,500
6243,000836,500
7709,0001,545,500
82,068,0003,613,500
96,035,0009,648,500
1017,613,00027,261,500
1151,402,00078,663,500
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE

VariableValueMeaning
var11.35nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.1nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var452nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var110.1nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;
var1270nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;