Blinding Shot
Skill #2334 · Séraphin server
All skills
Blindness#6014 · open the state page
#2334
Blinding Shot
ActiveDarkMax lv 11
Blinding Shot Lv1
DarkMP 120
Shade Attack Skill
Crossbow only. Shoot arrows of darkness, causing damage and has a chance to blind the target.
Cool Time 1 min
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 1 · +0- Physical damage: 145 % of your attack + 52.
- Then: 17 % chance to apply "Blindness" (level 1) for 1.5 s.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Dark
- MP cost
- 120
- Casting time
- 0.5 sec
- Cooldown
- 1 min
- Range
- Weapon range
Applied state
- Level
- 1
- Duration
- 1.5 sec
- Chance
- 17 %
Learned by
Skill steps
- Up to level 4requires: job level 30, Provoke Shot lv 1
- Up to level 5requires: job level 40, Provoke Shot lv 1
Skill steps
- Levels 6 to 8requires: Wild Instinct lv 1
- Levels 6 to 11requires: Wild Instinct lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 43,400 | 43,400 |
| 2 | 60,000 | 103,400 |
| 3 | 97,100 | 200,500 |
| 4 | 152,000 | 352,500 |
| 5 | 241,000 | 593,500 |
| 6 | 243,000 | 836,500 |
| 7 | 709,000 | 1,545,500 |
| 8 | 2,068,000 | 3,613,500 |
| 9 | 6,035,000 | 9,648,500 |
| 10 | 17,613,000 | 27,261,500 |
| 11 | 51,402,000 | 78,663,500 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 1.35 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 0.1 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var4 | 52 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var11 | 0.1 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |
| var12 | 70 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |

