Hail of the Underworld

Skill #2339 · Séraphin server

All skills

#2339

Hail of the Underworld

ActiveWindMax lv 5
Hail of the Underworld Lv5
WindMP 669 0.3 sec
Attack Skill
Crossbow only. Jump high and start shooting arrows at enemies. Avoid all melee damage while in motion. Only works at close range.
Cool Time 1 min 30 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 5 · +0
Type
Active
Element
Wind
MP cost
669
Casting time
0.3 sec
Cooldown
1 min 30 sec
Range
5
Area of effect
5

Applied state

Hold#6007 · open the state page
Level
1
Duration
3 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 5requires: job level 40, Hunter Impact lv 4

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
143,40043,400
260,000103,400
397,100200,500
4152,000352,500
5241,000593,500
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30018 · PHYSICAL_REALTIME_MULTIPLE_REGION_DAMAGE

VariableValueMeaning
var11.95nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var20.3nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var4180nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var510float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var710nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var83m_nTotalFire = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();
var100.5m_nFireTime += GetVar(9) * 100;
var110.15nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var1270nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();