Cascade of Darkness

Skill #2340 · Séraphin server

All skills

#2340

Cascade of Darkness

ActiveDarkMax lv 5
Cascade of Darkness Lv5
DarkMP 650 0.9 sec
Shade Attack Skill
Attack all enemies in the target area by shooting a cascade of arrows at the target.
Cool Time 1 min

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 5 · +0
  • Physical damage around the target: 399 % of your attack + 900.
  • Then: applies "Frozen Legs" (level 1) for 2.5 s.

Characteristics

Lv 5 · +0
Type
Active
Element
Dark
MP cost
650
Casting time
0.9 sec
Cooldown
1 min
Range
22
Area of effect
22

Applied state

Frozen Legs#314093 · open the state page
Level
1
Duration
2.5 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 5requires: job level 40, Vengeance Shot lv 1

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
143,40043,400
260,000103,400
397,100200,500
4152,000352,500
5241,000593,500
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var11.99nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.4nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var4180nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var510float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var710nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var110.2nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE;
var1270nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100;