Concentration
Skill #2621 · Séraphin server
All skills
Accuracy Boost#1014 · open the state page
#2621
Concentration
ActiveNormalMax lv 10
Concentration Lv10
NormalMP 60 Casting 2 sec
Self-Buff Skill
A skill which increases accuracy for a certain period of time.
Cool Time 15 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 10 · +0- Applies "Accuracy Boost" (level 55) for 30 min.
Characteristics
Lv 10 · +0- Type
- Active
- Element
- Normal
- MP cost
- 60
- Casting time
- 2 sec
- Cooldown
- 15 sec
- Range
- 30
- Area of effect
- 30
Applied state
- Level
- 55
- Duration
- 30 min
- Chance
- 100 %
Learned by
Skill steps
- Up to level 2requires: job level 10, Avoidance Expert lv 1
- Up to level 3requires: job level 20, Avoidance Expert lv 1
- Up to level 4requires: job level 30, Avoidance Expert lv 1
- Up to level 5requires: job level 40, Avoidance Expert lv 1
Skill steps
- Up to level 2requires: job level 15, Charge Stab lv 1
- Up to level 3requires: job level 20, Charge Stab lv 1
- Up to level 4requires: job level 30, Charge Stab lv 1
- Up to level 5requires: job level 40, Charge Stab lv 1
Skill steps
- Levels 6 to 7requires: job level 10
- Levels 6 to 8requires: job level 20
- Levels 6 to 9requires: job level 30
- Levels 6 to 10requires: job level 40
Skill steps
- Levels 6 to 8requires: job level 25, Dark Strike lv 11
- Levels 6 to 9requires: job level 30, Dark Strike lv 11
- Levels 6 to 10requires: job level 40, Dark Strike lv 11
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 200 | 200 |
| 2 | 1,380 | 1,580 |
| 3 | 5,000 | 6,580 |
| 4 | 12,100 | 18,680 |
| 5 | 24,000 | 42,680 |
| 6 | 43,400 | 86,080 |
| 7 | 60,000 | 146,080 |
| 8 | 97,100 | 243,180 |
| 9 | 152,000 | 395,180 |
| 10 | 241,000 | 636,180 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 302 · ADD_REGION_STATE
| Variable | Value | Meaning |
|---|---|---|
| var6 | 6 | float fEffectLength = GetVar( 5 ) * GameRule::DEFAULT_UNIT_SIZE; |
| var7 | 1 | int nTargetType = GetVar( 6 ); |

