Loading Restrain
Skill #2645 · Séraphin server
All skills
Hold#6007 · open the state page
#2645
Loading Restrain
ActiveNormalMax lv 20
Loading Restrain Lv11
NormalMP 96 Casting 0.5 sec
Attack Skill
Has a chance to briefly hold target in place. Requires a Longbow.
Cool Time 40 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 11 · +0- Physical damage: 1,070 % of your attack + 330.
- Then: 85 % chance to apply "Hold" (level 11) for 3 s.
Characteristics
Lv 11 · +0- Type
- Active
- Element
- Normal
- MP cost
- 96
- Casting time
- 0.5 sec
- Cooldown
- 40 sec
- Range
- Weapon range
- Critical bonus
- +10
Applied state
- Level
- 11
- Duration
- 3 sec
- Chance
- 85 %
Learned by
Skill steps
- Up to level 4requires: job level 10, Arrow of Delay lv 1
- Up to level 6requires: job level 20, Arrow of Delay lv 1
- Up to level 8requires: job level 30, Arrow of Delay lv 1
- Up to level 10requires: job level 40, Arrow of Delay lv 1
Skill steps
- Levels 11 to 14requires: job level 15, Arrow of Delay lv 6
- Levels 11 to 16requires: job level 20, Arrow of Delay lv 6
- Levels 11 to 18requires: job level 30, Arrow of Delay lv 6
- Levels 11 to 20requires: job level 40, Arrow of Delay lv 6
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 200 | 200 |
| 2 | 670 | 870 |
| 3 | 1,380 | 2,250 |
| 4 | 3,000 | 5,250 |
| 5 | 5,000 | 10,250 |
| 6 | 8,720 | 18,970 |
| 7 | 12,100 | 31,070 |
| 8 | 15,800 | 46,870 |
| 9 | 24,000 | 70,870 |
| 10 | 29,800 | 100,670 |
| 11 | 43,400 | 144,070 |
| 12 | 51,400 | 195,470 |
| 13 | 60,000 | 255,470 |
| 14 | 84,600 | 340,070 |
| 15 | 97,100 | 437,170 |
| 16 | 135,000 | 572,170 |
| 17 | 152,000 | 724,170 |
| 18 | 171,000 | 895,170 |
| 19 | 241,000 | 1,136,170 |
| 20 | 281,000 | 1,417,170 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 1.9 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 0.8 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var4 | 30 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var11 | 0.15 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |
| var12 | 35 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |

