Divine Flare
Skill #3001 · Séraphin server
All skills
#3001
Divine Flare
ActiveLightMax lv 20
Divine FlareLv20
LightMP 250 1 sec
Holy Attack Skill
Attack Skill. Blasts your target with a flare of divine light.
Cool Time 1 min
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 20 · +0- Physical damage: 495 % of your attack + 1,000.
Characteristics
Lv 20 · +0- Type
- Active
- Element
- Light
- MP cost
- 250
- Casting time
- 1 sec
- Cooldown
- 1 min
- Range
- 16
- Area of effect
- 16
Learned by
Skill steps
- Up to level 2requires: job level 5
- Up to level 4requires: job level 10
- Up to level 6requires: job level 20
- Up to level 8requires: job level 30
- Up to level 10requires: job level 40
Skill steps
- Levels 11 to 12requires: job level 5
- Levels 11 to 14requires: job level 10
- Levels 11 to 16requires: job level 20
- Levels 11 to 18requires: job level 30
- Levels 11 to 20requires: job level 40
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 180 | 180 |
| 2 | 600 | 780 |
| 3 | 1,240 | 2,020 |
| 4 | 2,700 | 4,720 |
| 5 | 4,500 | 9,220 |
| 6 | 7,850 | 17,070 |
| 7 | 10,900 | 27,970 |
| 8 | 14,200 | 42,170 |
| 9 | 21,600 | 63,770 |
| 10 | 26,800 | 90,570 |
| 11 | 39,000 | 129,570 |
| 12 | 46,200 | 175,770 |
| 13 | 54,000 | 229,770 |
| 14 | 76,100 | 305,870 |
| 15 | 87,400 | 393,270 |
| 16 | 121,000 | 514,270 |
| 17 | 137,000 | 651,270 |
| 18 | 154,000 | 805,270 |
| 19 | 216,000 | 1,021,270 |
| 20 | 253,000 | 1,274,270 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.95 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 0.2 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var4 | 50 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var11 | 0.4 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |
| var12 | 45 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |

