Divine Flare

Skill #3001 · Séraphin server

All skills

#3001

Divine Flare

ActiveLightMax lv 20
Divine FlareLv20
LightMP 250 1 sec
Holy Attack Skill
Attack Skill. Blasts your target with a flare of divine light.
Cool Time 1 min

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 20 · +0
  • Physical damage: 495 % of your attack + 1,000.

Characteristics

Lv 20 · +0
Type
Active
Element
Light
MP cost
250
Casting time
1 sec
Cooldown
1 min
Range
16
Area of effect
16

Learned by

  • Skill steps

    • Up to level 2requires: job level 5
    • Up to level 4requires: job level 10
    • Up to level 6requires: job level 20
    • Up to level 8requires: job level 30
    • Up to level 10requires: job level 40
  • Skill steps

    • Levels 11 to 12requires: job level 5
    • Levels 11 to 14requires: job level 10
    • Levels 11 to 16requires: job level 20
    • Levels 11 to 18requires: job level 30
    • Levels 11 to 20requires: job level 40

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1180180
2600780
31,2402,020
42,7004,720
54,5009,220
67,85017,070
710,90027,970
814,20042,170
921,60063,770
1026,80090,570
1139,000129,570
1246,200175,770
1354,000229,770
1476,100305,870
1587,400393,270
16121,000514,270
17137,000651,270
18154,000805,270
19216,0001,021,270
20253,0001,274,270
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE

VariableValueMeaning
var10.95nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.2nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var450nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var110.4nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;
var1245nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;